XCOM 2
Manufacture Job
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Uppdatering: 3 feb, 2017 @ 18:58

Nerfed base level of the job rate by half, this should have liberated regions produce stuff in a more sane amount of time.

Uppdatering: 3 feb, 2017 @ 16:25

Manufacturing will no longer accumulate in havens that have an advisor staffed, if nobody's manufacturing.

Uppdatering: 3 feb, 2017 @ 14:49

Added console command for those not using Guerilla Job.

Uppdatering: 2 feb, 2017 @ 13:53

Added efficiency ratio for manufacturing: 2 supplies for every manufacturer will have an efficiency modifier of 1. More suppliers past that will increase it, less suppliers will decrease it.


Added carbon-copy activity of SupplyConvoy that can be activated by a haven mass manufacturing materiel instead of supplying.

Uppdatering: 2 feb, 2017 @ 12:08