Arma 3
[SP/CO12] The Forgotten Few 2 (RU/CH)
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Update: 5 Feb, 2017 @ 8:38am

Version 0.97.01 Beta
- FIXED: Mission time was always 1200 hours

Update: 5 Feb, 2017 @ 8:06am

Version 0.97.00 Beta
- ADDED: Ambient animals and customizable parameters in SP and MP
- ADDED: Custom clothing for civilians. Civilians in Altis now have more randomized clothing
- CHANGED: Improved road skip finding, taking cut road segments and intersections into account
- FIXED: Bravo had the same starting position as Alpha even when they had different insertion vehicles
- FIXED: Ambient enemy infantry groups had always the max unit count. Now they are correctly randomly sized.

Update: 3 Feb, 2017 @ 7:46am

Version 0.96.05 Beta
- CHANGED: Fog type changed to old style fog for chernarus instead of the new arma 3 style fog to prevent too thick fog near sea level
- CHANGED: Fog slightly increased for chernarus when it occurs
- CHANGED: Ammo cache max unknown position search area reduced, the cache was sometimes too hard to find
- CHANGED: Max artillery units for towed artillery and mortars
- CHANGED: Requirements for higher amount of artillery units available
- CHANGED: Increased minimum dispersion of the VDV 122mm towed artillery to match the accuracy of the artillery
- CHANGED: Decreaserd the artillery shell value of the VDV 122mm towed artillery to compensate the inaccuracy
- CHANGED: Increased calculated air time for the VDV 122mm towed artillery
- CHANGED: Individual part of the enemy forces intel report may be unknown, amount not known to intel
- FIXED: Chernarus starts in splendid camera in SP
- FIXED: Some Chernarus map placed objects cause error messages
- FIXED: Improvements to enemy vehicle position finding in Ambush mission type
- FIXED: Some excess flooding debug .rpt logging cleaned
- FIXED: Removed Bravo squad contact report text during status report, not functional at the moment
- FIXED: Some single-squad mission conditions when more than 6 players playing

Update: 1 Feb, 2017 @ 9:04am

Version 0.96.04 Beta
- CHANGED: Separate min/max values for artillery spawn distance and firing distance
- CHANGED: New marker instead of moving the original insertion point marker during transport emergency stop
- CHANGED: Unknown position for enemy camps and weapons caches slightly more often
- CHANGED: Faces updated for platoon members
- FIXED: Radio commands availability during and after using dialog windows, more reliable and consistent functionality
- FIXED: Artillery sketch min/max range line markers appeared globally
- FIXED: Russian VDV faction name in MP parameters list
- FIXED: Chernarus MP player slot order

Update: 30 Jan, 2017 @ 8:18am

Version 0.96.03 Beta
- ADDED: New location in Altis: North Aggelochori
- CHANGED: The radius of some locations decreased in Altis to find the enemy easier
- CHANGED: VDV faction: Ural trucks replaced by Kamaz trucks
- FIXED: Helicopters stay on the ground at the LZ during insertion/extraction until everybody is out/in
- FIXED: Removed an invalid NV scope for T5000 sniper rifle loadout

Update: 27 Jan, 2017 @ 8:13am

Version 0.96.02 Beta
- CHANGED: Decreased initial enemy sector count for Chernarus
- CHANGED: Enemy amount tweaked down in Chernarus to compensate the difficult terrain
- CHANGED: Enemy amount compensation does not affect the friendly support points offered for missions
- CHANGED: Mist was too often and the mist fog was a bit too dense
- FIXED: The extraction options sometimes did not activate in ambush mission type
- FIXED: Blue debug cars removed from chernaus map, oops
- FIXED: Wrong marker color for insertion reroute waypoint

Update: 25 Jan, 2017 @ 11:26am

Version 0.96.01 Beta
- ADDED: View distance parameter readded for MP
- ADDED: New missions name variations of pocketed enemy urban raid positions
- CHANGED: Tweaked Caucasian Nationalists veteran guerilla uniforms

Update: 24 Jan, 2017 @ 11:27am

Version 0.96.00 Beta
- Initial released beta version