RimWorld
[A17] Less Arbitrary Surgery
Mostrando 1-9 de 9 aportaciones
Actualización: 9 JUL 2017 a las 6:08 p. m.

Updated to A17.

Actualización: 11 ENE 2017 a las 7:24 a. m.

[Auto-generated text]: Update on 1/11/2017 7:23:58 AM.

Fixed surgeries being successful if the parent part is severed; i.e. a foot attached if the leg was severed on a partial success.

Actualización: 6 ENE 2017 a las 11:52 p. m.

[Auto-generated text]: Update on 1/6/2017 11:51:40 PM.

Fixed surgeries that don't have ingredients, like amputations.

Actualización: 5 ENE 2017 a las 9:50 a. m.

[Auto-generated text]: Update on 1/5/2017 9:50:27 AM.

More fixes

Actualización: 5 ENE 2017 a las 9:39 a. m.

[Auto-generated text]: Update on 1/5/2017 9:39:10 AM.

Fixes to infection and added damage to recovered parts.

Actualización: 4 ENE 2017 a las 12:27 p. m.

[Auto-generated text]: Update on 1/4/2017 12:26:47 PM.

-Instead of doing 30 damage on a minor failure and 65 on a catastrophic failure, minor failures do 10-20 damage and catastrophic failures do 30-60. This makes it so that some surgeries (like on the head) are not disproportionately lethal even on minor failures.
-Instead of doing between 50-100% of a part's remaining health in damage per surgery injury, failures do between 10-25% of a part's remaining health, so that an injury is far less likely to kill or sever a part on a patient unless its total damage exceeds the part's remaining health.
-You will receive the body part or implant back on a minor failure.

Actualización: 3 ENE 2017 a las 4:53 p. m.

[Auto-generated text]: Update on 1/3/2017 4:53:06 PM.

Actualización: 3 ENE 2017 a las 4:51 p. m.

[Auto-generated text]: Update on 1/3/2017 4:51:29 PM.

Actualización: 3 ENE 2017 a las 4:49 p. m.

[Auto-generated text]: Initial upload.