RimWorld

RimWorld

[XND] Shooting Skill Enhanced
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Update: 18 Apr, 2017 @ 11:46pm

[Auto-generated text]: Update on 4/19/2017 7:46:02 AM.

Update: 18 Apr, 2017 @ 3:13pm

v1.3 (18/4/2017)

- Minor post-process curve alterations: lower level shooters will be slightly more accurate, it's slightly easier to attain 99% and 99.5% post-processed accuracy. Accuracy gains from 99.5 to 99.8% have their own curve-points so they're therefore no longer linear in gain. Also possible to see pre-curved accuracy higher than 99.8%.

- Alterations to the pre-curved accuracies per level past level 8; level 13's slightly less accurate, accuracies past level 14 have received a moderate buff - especially 18, 19, and 20.

- Proficient Fighter no longer affects the mental break threshold.

Update: 24 Mar, 2017 @ 10:52am

[Auto-generated text]: Update on 3/24/2017 5:52:41 PM.

Update: 18 Feb, 2017 @ 2:27am

Hotpatch (18.2.2017)

* Melee no longer part of the main mod
* Modularity has been restored

Update: 16 Feb, 2017 @ 11:47am

v1.2 (16.2.2017)

* 'Proficient fighter' changed
** No longer set to conflict with 'ShootingAccuracy', 'Brawler', and 'Nerves'. (Can now be seen with traits such as Brawler, Careful Shooter, and Steadfast)
** No longer affects medicine skill
** Commonality: 0.4 -> 0.35
** Mental break threshold offset: 0.12 -> 0.07

* Shooting accuracy values per level changed
** Base shooting accuracy at low levels significantly reduced
** Base shooting accuracy at high levels slightly reduced

* Post-process curve for 'Shooting accuracy' changed
** Generally harder to get ridiculously accurate pawns without serious investment and/or contributing traits
** With changes to curve in conjunction with accuracy changes, you'll no longer get an instant dead-eye with Careful Shooter - but they'll still be a decent shot
** Likewise, trigger-happy pawns at higher levels are no longer an instant write-off for shooting - but their accuracy will still be sub-par without heavy investment in at least bionics

* Aiming time changed
** Penalty for low levels is slightly higher, as is improvement for higher levels: 150%-80% -> 167%-75%
** Health now plays a role in aiming time
*** Consciousness has a 60% importance, but caps at 120%
*** Manipulation has a 45% importance, but caps at 115%
*** Sight has a 33% importance, but caps at 150%

* Changes also made to Melee Accuracy per level and post-process curve
** Higher levels are now somewhat more pronounced, as are lower levels.
** These changes haven't made melee impractical as an option

* Personal Shield Max Energy: 1.4 -> 1.25

Update: 1 Jan, 2017 @ 5:34pm

v1.1 (2.1.2017)
- Buffed Personal Shields for Balancing
- Personal Shield Max Energy: 1.1 -> 1.4 (Main Mod and Accuracy Component)
- Personal Shield Max Energy: 1.1 -> 1.22 (Shooting Accuracy LITE)

Update: 1 Jan, 2017 @ 7:14am

Update: 1 Jan, 2017 @ 6:48am

v1.0.1 (1.1.2017)
- Components of this mod now available to download
- Aiming Time
- Shooting Accuracy
- Shooting Accuracy LITE (modifies the accuracy to a lesser extent) - intermediate between Vanilla and the Full Version
- Proficient Fighter Trait
- Mental break threshold offset of 'Proficient fighter' changed from 11% to 12%
- Removed melee parts from 'Stats_Pawns_Combat.xml'. Should prevent any form of conflict with any mods that happen to change melee, as well as tidying things up a bit.

Update: 31 Dec, 2016 @ 9:25am

v1.0 (31.12.2016)
- Released to Public