Hearts of Iron IV

Hearts of Iron IV

The Road to 56
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Update: 7 Aug, 2018 @ 8:35pm

August Patch

Greetings and happy patch day! This is our effort for the month of August, and hopefully you'll find something interesting and enjoyable. The team is doing its best to roll out as many new and fantastic things as possible, and overall there has been a tremendous amount of great work from everyone.

As you might have noticed we're now on Reddit, so if that's your sort of thing you can come and bother us there. The Reboot is ongoing but at a very slow pace. However, it's likely to pick up soon as we shift resources toward it. We're also still running a survey, so if you want to drop a line please do! So far the results have been very interesting, if somewhat worrying. (You overwhelmingly picked 'My Dear Mother' as your favorite modder )

We also ran a beta for one week, and all the feedback we got from there was invaluable. Since it went so well, we will likely run it again. Our next scheduled session is on September 1st, with the patch on the 7th. Going forward this will be the regular patch schedule for the future.

As always, thanks for your awesome support. Never forget that even when times are dark and someone's gone and taken the last slice of pizza - there's still Road to 56. We're here for you.

Always. <3

Content
  • Updated and rebalanced Brazil - see respective section for details
  • Reworked and rebalanced all the National Characters
  • Added a new releaseable nation: Cyprus (CYP)
  • Added new Canadian general "Christopher Vokes" and new British Paratroop General "Frederick Browning" which is unlocked through a decision
  • Added new Austrian flavour ship classes (thanks to hoangtan1998)
  • New main menu logo created by Abbus
  • New portraits for several countries by Armando, Rokim21, theHistoria94 and Lyylikki
  • New time machine enables advanced content from HOI 5.
  • New GFX integrated into several countries courtesy of Indyclone77 and Rokim21
Brazil
  • Updated the tree adding new focuses, decisions and pretty much everything you can ever imagine
  • Reorganized the tree making it easier to navigate through and appear less "blocky"
  • Reduced maximum research slots available to 4
  • Reduced resources (a lot) gained through focuses. Slightly increased starting resources on map
  • Reduced the remaining box of cookies to ruin. No prisoners were taken.
  • Reduced amount of factories (quite a lot) gained through focuses. Added more penalties to tackle this also
  • The country can no longer do multiple focuses and get factories and infrastructure in every state
  • Tons of new icons for the focuses making the tree look just as vibrant as the Amazon rainforest
  • The AI should now follow a somewhat historical path
  • Due to the discovery of a colossal supply of large black gemstones, a number of Brazilians have been cured from porphyric hemophilia
Tweaks
  • Further tweaks to Switzerland including overhauled flags, a new victory point, focus balances, neutrality changes and localization updates
  • Made the Iran focus tree easier to navigate by giving it a bit more space
  • Moved the Establish Reichskommissariats focus in the German focus tree to the Lebensraum branch
  • Minor updates to Belgium
  • Minor updates to aces
  • Updated city and state names across Europe
  • Updated my contacts list. I still have no friends
  • Updated country names for Luxembourg
  • Updated leaders and claims for Ukraine (thanks to MattLongCT)
  • Removed everything for the people and replaced them with something called proletarian dictatorships
  • USA will be less likely to do Pax-America when Historical AI is off, and there is a player playing certain Latin America countries
  • Sarcasm is now part of all diplomacy checks
Fixes
  • Fixed a major bug where Swiss leader Rolf Henne could take over major countries like Germany
  • Fixed a bug where the Wilhelm Gustloff Assassination event for Switzerland would appear in the 39's start
  • Fixed several portrait issues for Honduras
  • Fixed localization for several of the Axis Minors
  • Fixed details in the Balkans for Bosnia, Serbia and Slovenia
  • Fixed the leak in dimension 47. There should now be slightly less in the way of invasions by ravenous blood beasts

    Update: 9 Jul, 2018 @ 1:49pm

    July Quick Patch #1

    This is a small update to address a reported CTD. There are a few other goodies as well. :)

    Tweaks
    • New colors for Democracy and Communism
    • Added centrism as a democratic sub-ideology
    • Tweaks to Switzerland including starting ideology and localization changes
    • Updated democratic flags for Switzerland
    Fixes
    • Fixed a CTD where a Swiss communist event would appear when playing as the PRC
    • Fixed Soong Mel-Ling (Nationalist China Political Advisor) not being available due to a leader name typo
    • Fixed three ideology errors in the Mexican focus tree and events

    Update: 8 Jul, 2018 @ 4:32pm

    Greetings!

    It's time for the monthly update, and as usual it's a mixed bag of new content and fixes. This is also the first patch without any content from me, which is both strange and wonderful. I am grateful to the team for their efforts this month and covering for my slack. Be sure to let them know how awesome they are either here on Steam, or via the Discord!

    General

    • Adjustments to Canada, new content
    • Adjustments for Germany, Japan, Luxemburg, and USSR
    • Portions of the 'Eye of the Hurricane' mod by Elfangor567 added to Switzerland
    • Improvements to Honduras' content
    • Improvements to Aces
    • Made some African states no longer impassable
    • Additional releasables in Africa
    • Bug fixes and some new flags for African Nations
    • Mexico has been updated
    • Various AI adjustments
    • Updated Order of Battle for some nations
    • Neutrals can now puppet
    • Numerous new icons from Indyclone77, Thinking_Waffle, and Rokim21
    • A balance pass on bonus national ideas based on MP feedback
    • General stability improvements
    • Many other changes not listed here

    Update: 17 Jun, 2018 @ 12:45pm

    Greetings! It's been a while, hasn't it? Thanks for your patience so far. :)

    I am happy to announce that we have solved a large number of the CTD issues that have been haunting the mod since 1.5 - and things should be fairly stable for now. There's a new Tibet tree to replace the old one, and a lot of new art. Plus dozens of other tweaks and bug fixes from our contributors on GitHub.

    The Road to 56 has been around for a long time, and as such it has accumulated a lot of deeper and more difficult to solve problems - most of which (thankfully) users are often not exposed to. However, it has become such an ongoing issue on our side that we've decided to completely reboot the mod from scratch. We will be recoding everything from the ground up. To put it mildly, this will be a huge undertaking and won't be finished for months.

    From now on our primary efforts will be put into the reboot, which will eventually be released all at once as a megapatch. Don't worry though - there will be ample warning ahead of time so you can finish your games. Also, the live version of the mod will continue to be patched and have new things added to it and we will also keep up to date against whatever crazy things Paradox throws at us.

    As always, I really appreciate all the support, feedback, and love / hate that you folks give us. If you have any questions, find one of us on the Discord or here on Steam!

    Have a great day, and stay handsome.

    Content

    • Added new Tibet tree
    • Added art for various techs
    • Added art for various leaders, some from TheHistorian94
    • Added art for a large number of icons
    Bugs
    • Fixed CTD in Multiplayer
    • Fixed CTD in China / Japan war
    • Fixed CTD in formation of Vichy France
    • Fixed CTD related to spawning of certain generals
    • Fixed issue where aluminum mills produced Chromium
    • Fixed issue where a state targeting script was causing lag to low end pcs
    • Fixed issue where an equipment transfer event was causing lag for low end pcs
    • Fixed some missing generals
    • Fixed duplicate advisers in various countries
    • Fixed events in many countries
    Tweaks
    • Further overhauled graphics to reduce modsize
    • Added an additional level of synthetic rubber
    • Bookmarks have been cleaned up a little
    • Updated various focuses in small ways
    • Colors for many countries have been changed
    • Flags for a few countries have been changed
    • AI balance for a large number of events and focuses have been adjusted
    • Large alterations to Japan / China content
    • Numerous other adjustments / tweaks / fixes not listed here

    Update: 9 May, 2018 @ 11:07am

    This is a quick patch to try and solve some of the CTD issues. Please give feedback and let us know if it worked!

    General

    • Attempted crash fixes
    • Removed some events / scripts that might have been causing slowdowns
    • Optimized a number of graphics to bring the mod's size down again (more will be done later too)
    • Misc. other small changes from the community

    Update: 4 May, 2018 @ 1:07pm

    Hello again! Here's the promised patch for May, during which some of our modders got a bit older and also got lost in a sandy resort while being generally inebriated. These things happen, but we all move on.

    A limited version of The War at Sea mod by Axe99 & Co. is included, as well as a new tree for Honduras by Zurich899. Additionally there's a lot of new art, and the start of a tech overhaul for the whole game. Oh, and maybe some nuclear missiles.

    April also saw a really nice increase in contributions on the git repository, and so a lot of bugs got taken care of as well as a whole bunch of tweaks. The patch notes below only contain some of them. We also removed a number of the less-glamorous trees from the mod. For now, please keep in mind that you might find some placeholder art in the tech trees, and that the new missiles might behave a bit oddly. These and many more issues will be taken care of in the June patch!

    Additions

    • Added Honduras focus tree and content
    • New officers added to the game for various countries
    • Numerous leader portraits have been added or updated
    • Numerous new focus and idea gfx added to the mod
    • Added additional techs to Electronics folder
    • Added Nuclear-enabled ICBMs to the game
    • Added a limited version of The War at Sea mod

    Fixes and Balance
    • Afghanistan is now harder to invade
    • Austria now has its proper advisors
    • China can no longer form two United Fronts
    • Czech events now display the proper relevant dates
    • France should now be even less likely to go Communist (again!)
    • Italy is less crippled now if it loses against Ethiopia
    • Removed trees and content for Hungary, Mongolia, Tibet, Lithuania
    • Small balance changes to numerous countries
    • Jaeger Unit Art is now centered
    • Light Carrier and Spanish Ship Art is fixed
    • Hawker Hurricane image has been fixed
    • 3D model viewing now available through the tech screen
    • Fixed issue with missing 3D placeholder
    • Steel and Aluminum plants now use the new improvement system
    • Overhauled Electronics Tech flow
    • Added more accurate descriptions for all resource techs
    • Buildings should now be properly enhanced by infrastructure
    • Missing text for various countries added
    • Fixed broken Army Icon references
    • Fixed some invalid events
    • Some traits are now hidden, as intended
    • Two Mozambiques are no longer able to spawn
    • Various fixes and tweaks in Ethiopia's focus tree
    • Various fixes and tweaks in Estonia's focus tree
    • Various fixes and tweaks in France's focus tree
    • Various fixes and tweaks in Iran's focus tree
    • Fixed issues related to Fascism and Dominions
    • All nations now start with proper war support and stability
    • Added starting Sniper Techs for Germany and Russia
    • Added starting Basic Camo to most countries
    • Added starting Armored Cars tech to some countries
    • A whole avalanche of other changes not documented here

    Update: 11 Apr, 2018 @ 5:09pm

    General

    • Fixes for some broken Estonian focuses
    • Italy can bypass Tyrol focus when they already own the province
    • Updated Continuous Focus placements for most countries
    • Fixed various instances of missing art
    • Revised timing for some USA focuses
    • Fixed an issue with Italy declaring peace with the Allies
    • Added additional custom scripts, but use is still limited
    • Turkey will now demand land from whoever the current owner is
    • Reichkommisariat focus is used in Germany now
    • Corrected some text related to plane imports
    • Added new Italian tank and infantry art
    • Tweaked name of Brazil to be more accurate
    • Japan can now properly demand all of indochina
    • Iraq now gets its proper cores
    • Updated various portraits
    • Some additional localisation
    • Fixed 'Geraud Plan' bug
    • Cleaned up certain files, removed others
    • Streamlined bonuses from some German economic ideas
    • Fixed bad AI in Germany (at least one major oversight anyway)
    • Motorized units now have variants
    • Germany should no longer be able to put the squeeze on Yugoslavia even after it's gone
    • Made it so that Germany doesn't reset on a revolution - and we'll see how it goes in testing
    • Fixed problems with French naval advisors
    • Tweaked Greece's transition into becoming the Byzantine Empire
    • Fixed bad folder reference for Indonesian AI
    • Fixed political events for France
    • Made sure that resources and buildings now properly scale with infrastructure
    • Removed redundant 'Burma Road' decision
    • Fixed issue that was causing some default icons to be overwritten
    • Updated various files for 1.5.2
    • Various small additions by team members that did not submit documentation. :(

    Update: 17 Mar, 2018 @ 1:01pm

    Hello! This update finally clears the error logs, including the last of the dreaded 450+ broken focus references that were in the mod. I'm exhausted, and so will be taking a break and then will work on WoD for a while. The patching schedule will go back to a 3-4 week cycle from now on, unless something terrible and awesome happens. New content will be in the next patch, as well as more fixes for the various issues that still exist.

    Another very big item that was done recently is that Road to 56 is now on GitHub, and I'm running all development through there. Once I've figured everything out and feel secure with the system, I'll open up submissions to anyone that wants to make contributions both big and small. Road to 56 has always been a community mod, and this is a big step toward continuing that tradition. Plus, I can now see just how lazy all the other team members are and apply sarcastic comments accordingly.

    General

    • Japan's focus tree layout has been overhauled and some focuses from 1.5 have been added
    • A small number of focuses have been added to Nationalist China, Communist China, and Manchukuo. Note: These require Waking the Tiger to be used.
    • Numerous decisions have been enabled, although they still may not work as intended.
    • Updated many generals to use new stat system. This does not cover all of them, and a much more thorough overhaul will be done later.
    • National Laws updated with higher res graphics
    • Replaced various portraits with new ones from 1.5
    • Redundancies in Czech ministers / companies has been fixed
    • Removed factory and force ratio checks in Sanity AI scripts as they were not working as intended
    • Removed bad event call in Soviet focus tree
    • Fixed the last 80 broken focus references
    • Fixed 40ish broken government type checks
    • Fixed 20ish broken war declaration calls
    • Various other small alterations and updates
    • Road to 56 development now uses GitHub

    Update: 13 Mar, 2018 @ 1:12pm

    This patch solves two major reported issues, and the bulk of the broken focus problems. There are still around 80 focus reference problems left, mostly dealing with China and Japan. These last ones are complicated and are mostly with decisions and conflicting events - and will not be solved for a while yet.

    General

    • Fixed 300+ broken focus references, resolving numerous small bugs.
    • Fixed target_is_sane AI check not using factory ratios properly
    • Temporary fix for Vichy formation CTD while EFR is reworked
    • Tweaked some Germany focus requirements

    Update: 11 Mar, 2018 @ 8:25pm

    Quick patch! Bugs, tweaks, and technologies. You know the drill.

    General

    • Hawker Hurricane is now back to its default name, because the fate of the universe depends on it. Apparently.
    • Rebalanced some ideas.
    • Negative Heat Attrition is now properly applied to all desert techs
    • Acclimatization Hot / Cold bonuses now applied to extended gear
    • Rubber synth factories are still separate from oil, but now give +2 per tech instead of requiring additional construction.
    • Added missing bicycle template
    • Added Special Forces techs, and two extra levels for post-war years
    • Fixed Crash from "Assassinate Japanese Officials" focus
    • Updated Generals for England
    • Removed Treaty of Trianon
    • Kure, Mitsubishi, and Aichi designers can now be used in Japan
    • Removed some redundant ministers and designers in Nationalist and Communist China
    • Something. What was it? I'll never tell.