Killing Floor 2

Killing Floor 2

KF-Offices
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Mis à jour le : 4 mai 2018 à 6h04

Fixes:
-Tweaked/Increased optimization.
-Tweaked lighting.
-Improved and fixed Zed pathing.
-Fixed AI getting stuck in certain areas of the map.
-Fixed AI taking alternative routes when unnecessary.
-Fixed wrong collision variant in certain areas of the map leading zeds getting stuck out of map bounds.
-Fixed a couple of destructible Exit signs starting with its emissives off rather than on.
-Fixed bad dynamic lighting casted on a few mshes due to improper material settings.

Additions:
-Added DoshHold Objectives support!

Changes:
-Woah easter egg removed.
-Tweaked map presentation.
-Increased Trader trigger zones.

Mis à jour le : 1 oct. 2017 à 20h05

Fixes:
-Fixed a Mesh with a lighting error, now casts dynamic shadows, as it should do.

Mis à jour le : 1 oct. 2017 à 18h52

Fixes:
-Added missing collision boxes near zed spawn by first floor.
-Corrected incorrect collision settings in multiple meshes.

Misc:
-Increased Zed spawning period.
-Changed color lights for multiple lights.
-Added more zed spawns through out the map.
-Fixed missing "Outdoor Lighting" volume in the Rooftop.
-Re-worked max render distance in multiple meshes for increased optimization.

Mis à jour le : 30 sept. 2017 à 17h23

-Fixed an incorrect material.

Mis à jour le : 30 sept. 2017 à 16h37

End of the road Update.

Map has been updated with its biggest patch yet! Here are the following of which the update includes:

Fixes:
-Fixed a common issue where zeds would get stuck outside the map.
-Fixed a missing collision box that would allow players to exit out of map.

Misc:
-Replaced some meshes with higher poly counterparts.
-Upgraded lighting and lighting effects across the entire map.
-Increased Environment detailing across the the entire map.
-Upgraded Doge.
-Changed the whole look of the map with better textures and meshes to ressemble more KF1 Offices.
-Disabled a Zed Player spawn area in the rooftop section.
-Added new Zed/Boss spawns.
-Made Zed spawns changes to increase game flow.
-Thunder Strike lightning no longer lights up Office interior.

Mis à jour le : 11 janv. 2017 à 11h01

Hotfix:
-Fixed a crash error when loading map.

Mis à jour le : 11 janv. 2017 à 10h25

Hotfix:
-Added missing blocking volumes in a zed spawn room. Thanks to Trzpilek for notifying.
-Added missing blocking volume under catwalk staircase in the back parking lot. Thanks to Trzpilek for notifying.

Mis à jour le : 10 janv. 2017 à 1h51

Mis à jour le : 10 janv. 2017 à 1h29

Mis à jour le : 10 janv. 2017 à 0h47