Killing Floor 2

Killing Floor 2

KF-Offices
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Update: 10 jan 2017 om 0:15

Update: 9 jan 2017 om 20:33

Full map release date!!!
Welcome to KF-Offices Version 1.0!
Misc:
-Map name has been officially changed from KF-HorzineOffices to KF-Offices.
[This change was due to another workshop file having the same name. This is to not
cause issues for any servers using the "http://kf2.tripwirecdn.com/" as redirect for downloads,
and avoid user confusion when voting for next map (if server would've had both same maps)]

Fixes:
-Fixed an "out of map" glitch thanks to Trzpilek!.
-Fixed all known AI path errors.
-Fixed splatter map seams on meshes most needed.
-Fixed missing textures for users opted in the lastest KF2 Beta version.
-Fixed an issue where zeds would clip through a floor at the lab entrance spawn.
Improvements:
-Enhanced shadow and lighting over the entire map.
-Enhanced splatter maps.
-Map has been optimized up to the last mesh.
-Map collisions have been fully optimized.
-AI pathing has been improved.
-Changed textures on several official and custom meshes.
-Added plently more detail overall the map.
-Map has been improved with destructible lighting, so turn on your flash lights when needed!
-Improved spawntime for zeds to avoid cluster F@#ks.
-Added skylights to have visibility in dark areas.
-Removed zed ceiling vent spawn.
-Reduced back parking lot manhole zed spawns from 2 to 1 and moved it to the center.

Update: 22 dec 2016 om 13:22

Beta1-Update9:
-Static Shadow fixes in the lobby floor.

Update: 21 dec 2016 om 23:21

Beta 1-Update8:
-Small Dynamic shadow fix.

Update: 21 dec 2016 om 23:16

Beta1-Update7:
-AI pathing refinement.
-Splatter map seams on certain meshes fix.
-Detail increment.
-Change of textures on certain meshes.
-Slight mesh render distance and collision optimization.
-Shadow resolution increment on certain meshes.
-Scaffolding wooden planks exploit fix.

Update: 19 dec 2016 om 15:07

Beta 1-Update6:
-AI navigation refinement. (This fix was aimed toward some large zeds detouring from players in specific areas, even tho these zeds were looking straight at you, this new update should have resolved this and navigation should be way better now)
-More minor light/shadow tweaking.

Update: 19 dec 2016 om 3:34

Beta 1-Update 5:
-Ambient sound effects should work now.
-Minor dynamic shadow fix.

Update: 18 dec 2016 om 20:21

Beta 1-update 4:

-Scaffolding debri shield exploit fixed. (Thanks to CatStampede for notifying this.)
-Minor light tweaking.

Update: 17 dec 2016 om 9:01

Update: 17 dec 2016 om 8:47