Stellaris

Stellaris

Planetary Diversity
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Uppdatering: 24 sep, 2024 @ 10:19

- Fixed some issues with gaia spawning effects on uncommon worlds
- Fixed an issue with Memory Vaults not spawning on PD worlds
- Maybe an issue with the Nanobot beam was fixed, or maybe not. Time will tell.
- Localization Fixes/Typos

Uppdatering: 15 sep, 2024 @ 14:48

- Fixed an issue with Consecrated Worlds for Superhabitable Worlds
- Fixed an issue with Cultivated Worldscaping on Uncommon Worlds
- Compatibility Requests
- Fixed an issue with Crevasse sky's with ruined rings

Uppdatering: 12 sep, 2024 @ 12:27

- Fixed issue with PD overwriting the new planet entities added by CS

Uppdatering: 10 sep, 2024 @ 14:27

- Fixed an issue that broke PD classes without the Unique World running

Uppdatering: 10 sep, 2024 @ 9:21

- Updated to 3.13!
- New Arid World: Amethyst!
- New Savanna World: Turquoise
- Renamed Domed Bases to Planetary Outposts (to help with confusion)
- Updated the Megaflora model art
- Fixed some issues with Survivor and Radiotrophic Trait
- Fixed some issues with Robot habitability traits on PD worlds
- Moon Outposts now get Cyber Creed Jobs
- Fixed some Typos
- Many other bugs!

Uppdatering: 1 jul, 2024 @ 2:36

- Fixed an issue with the version number
- Update Chinese translations
- Fixed a few typos

Uppdatering: 26 jun, 2024 @ 10:13

- New Continental World, the Sakura World!
- Creating a wasteland world clears all blockers
- Added Hive/Machine Arc and Capital support for uncommon worlds
- Fixed some issues with machine traits on game start with PD planets
- Added a bunch of triggers for compatibility support
- Gaia worlds can be switched between class without world shaper
- Fixed an issue with bloomed Gaia traits

Uppdatering: 29 maj, 2024 @ 13:56

- Fixed an issue with robots traits on relic worlds
- fixed an issue with Lithoid World views when this mod is active

Uppdatering: 28 maj, 2024 @ 12:40

- fixed an issue with Genesis Guides on PD worlds missing their preserve
- fixed an issue with Mud World Starts
- fixed an issue with terraforming candidates of Uncommon Worlds having too many deposits

Uppdatering: 26 maj, 2024 @ 12:27

- fixed an issue with Robots on Uncommon Worlds
- fixed an issue with the Sea of Con. losing it's modifier incorrectly
- fixed an issue with the Sol entities for the Intersolar Settlers Origin
- Spiritualist factions should now recognize all PD gaia worlds as Gaia Worlds
- Gave lanthanide its own color tint
- Fixed an issue with Aquatic traits being on all planet types