Stellaris

Stellaris

Planetary Diversity
Näytetään 181–190 / 430
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Päivitys: 9.10.2021 klo 15.46

- Fixed an issue with the Carbon Portrait
- Fixed an issue with the Crystal World Job amounts for Robots

Päivitys: 6.10.2021 klo 21.27

- Reworked the Biolumen Hunters event, it is now a random event and removed spawned system
- Went over and tried to fix all issues with Rare world traits
- Fixed the Shroud World Icon
- Fixed issues with Rogue Servitors not being able to fix Relic Worlds
- Fixed issues with Industrial destinations not giving correct districts to the city world
- Reworked the uninhabitable planets, no longer will you have unaccessible resources
- Fixed Issues with Edict Icons
- Tweaked Karst localization to include its abundant water
- Progress events should not recognize PD planets
- All Rare worlds giving half Gaia world bonuses, but can't use the Engineered Environment decision anymore

Päivitys: 17.9.2021 klo 21.50

3.1 Hotfix
- added Industrial designations for Planet Habs
- fixed exotic world icons
- fixed some code reference for planet habs designations
- fixed Archive world arc site happening twice if someone/the AI else has the origin
- Fixed some issues with the Polish Translation
- Removed Polaris from being shuffled by the engine
- Megaflora + Infecting hives can no longer take the useless to them Idyllic Bloom Civic
- Shroud worlds now should lose their deposits when changing from a gaia world
- Fixed an issue with can_pop_auto_migrate rules
- Remove references to `colonizeable_planet`
- Made sure Shroud worlds gain their special deposit
- Fixed some issues with Shroud Arc decisions not showing the right requirements and made sure they all get their proper deposits

Päivitys: 14.9.2021 klo 16.35

- Fixed issue with some trade districts not getting bonuses
- Fixed a rule for Necro Hive egg people on hive worlds
- Fixed an issue with shattered ring start

Päivitys: 14.9.2021 klo 12.45

- Fixed an issue with some colony icons
- moved some localization to the right place
- made sure all districts have arificier jobs

Päivitys: 14.9.2021 klo 10.49

- Fixed an issue with traits

Päivitys: 14.9.2021 klo 9.14

- Updated to 3.1.+
- Fixed an issue with AI races not getting origin bonuses
- Fixed an issue with Mastery of Nature Decisions not working without Planetary Habitats active.

Päivitys: 4.9.2021 klo 1.13

- Quick fixes for some localization issues

Päivitys: 3.9.2021 klo 17.40

- Added a new Oceanic World - Fog World!
- Baol decision should now recognize the special Gaia art for Earth/Mars/Venus
- Some terraforming links have been hidden until conditions to use them have been met to help with clutter

Päivitys: 30.7.2021 klo 19.44

- Added a new planet; the Coastal World!
- Tweaked Naval Support Jobs
- Mastery of Nature nows gives the three techs options when you pick it
- Tweaked one of my colony anomalies to not eat all the colonists
- Fixed an issue where killed Tree of Lifes weren't getting the dead tree modifier