Stellaris

Stellaris

Planetary Diversity
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Opdatering: 14. aug. 2019 kl. 13:46

Features
- Primal Rare World added with special deposits/jobs/art.
- Pre-spacefaring/primitive races are again found on my worlds.


Tweaks
- Gaia habitability now grants habitability on Superhabitable worlds.
- Lowered Terraforming Candidate Modifier spawning.
- Removed levels of Engineered Environment, 3 was too many. It now grants 20% one time, and if you have the World Shaper perk you can do a second project that gives the planet all the bonuses of a Gaia world without changing the class.
- Redid all icons for planets to be better.

Bugfixes
- Corrected found typos.
- Renamed Zro Harvesters to not class with another mod that adds Zro Harvesters.
- Rare worlds now correctly have modifiers at game start.

Opdatering: 18. juli 2019 kl. 8:09

- Updated to 2.2.3
- Changed Mesa Diffuse

Opdatering: 30. juni 2019 kl. 15:02

- Fixed Typos
- Fixed Issue with Karst Caves
- Added some more Polish Translation

Opdatering: 24. juni 2019 kl. 22:56

- 3 New Planets! Forest, Mediterranean and Snow!
- Added an edict for Rad Blooms to boost armies
- Reported Bugs & Typos Fixed
- Updated Picture to correctly show that it's 2.3 compatible

Opdatering: 9. juni 2019 kl. 20:02

Quick bug fix for Ringworld Districts not working as intended.

Opdatering: 8. juni 2019 kl. 13:47

Quick Update

- Clearing Karst Caves now give you more district, base Karst size has been shrunk to make it more balanced.
- Fixed a type in the Karst Caves
- All Radiotrophic worlds now have Rad Blooms

Opdatering: 6. juni 2019 kl. 17:28

- Fixed special world terraforming
- Fixed values for PD resources

Opdatering: 5. juni 2019 kl. 23:18

Updated to 2.3.*!

Features
- Added 2 new rare worlds, Karst and Radiotrophic!
- AI now randomly start on rare worlds.
- Added civic for Machine Empires to start on Machine worlds, similar to the Life Seeded Civic.
- Added civic for Hive Minds to start on Hive worlds, similar to the Life Seeded Civic.

Tweaks/Bugs
- Reworked habitability, the same group now grants 65% to make up for less same class planets. All other planets are 20% like vanilla.
- Fixed some missing deposits for some worlds.
- Fixed an issue were non-Tidally-Locked planets were switching homeworlds and turning in Tidally-Locked planets.
- Fixed found spelling errors.

Opdatering: 12. maj 2019 kl. 22:23

Features
- Split up Uniques from the Main Mod
- Rare worlds will now spawn special deposits when terraformed

Balance/Bugs
- Lowered the final Engineered Environment cost from 5000 to 4000
- Redid the planet choose to prepare for some new upcoming planets

Opdatering: 8. maj 2019 kl. 23:08

- Updated Cascadian planet diffuse to look a bit wetter
- Updated Boreal planet diffuse to look a bit colder
- Fixed issue with some buildings giving robots hive jobs