ARK: Survival Evolved

ARK: Survival Evolved

Vanilla Armor Skins
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Uppdatering: 16 jul, 2017 @ 16:28

Manually reassigned model components for all skins
-To solve the current issues of missing pants, and should prevent this from happening in the future
-Overrides crouching sounds based on pants armor type to default (can be fixed in the future, once Dev Kit is updated)

Uppdatering: 29 jun, 2017 @ 16:08

Removed SCUBA Suit Skins
-Temporary setback. Having issues with model meshes not displaying. Need time to find a fix.

Uppdatering: 29 jun, 2017 @ 15:48

Uppdatering: 29 jun, 2017 @ 14:48

Updated Engram Entries
-Now match the base items' updated Engram Level Requirements introduced in the v257 Revamp
-Any existing overrides in .ini settings should remain effective (as the entry IDs remain the same)

Updated Item Entries
-Appended 'Skin' to the end of every item name (this used to be done by the game itself, until the v256 UI Revamp)

Added SCUBA Suit Skins
-Follow all the same rules as existing skins
-As per above, these skins DO NOT provide SCUBA buff effects

Uppdatering: 16 mar, 2017 @ 15:12

Updated Item Entries
-Enabled 'Hide Beard' on appropriate helmets (Riot, Flak, Ghillie) to match vanilla settings
-Updated Fur Armor skins' crafting requirements to use 'Pelt, Hair, or Wool' instead of only Pelt
-Added Engram folder structures to all skins, providing organization to Craftables window

Uppdatering: 24 dec, 2016 @ 17:30

Added Shield Skins
-Follow all the same parameters as other armor skins

Uppdatering: 22 dec, 2016 @ 18:38

Changed Desert Cloth skins and engrams to facilitate use on ARK Prime maps (ie. The Island)
-Recategorized engrams to be ARK Prime engrams
-Requires regular Cloth armor engrams in order to be learned, unlock level unchanged
-Removed Silk material requirements, proportionally increased Fiber requirements

Uppdatering: 12 dec, 2016 @ 3:42

Uppdatering: 12 dec, 2016 @ 3:23

Uppdatering: 12 dec, 2016 @ 2:57