Stellaris
Reworked Planets
23개 중 1~10개 표시 중
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업데이트: 2019년 6월 24일 @ 오전 11시 17분

Nothing to see here, move along.

업데이트: 2019년 6월 24일 @ 오전 7시 39분

Fixed some missing traits on Ringworlds and Habitats - Thanks to HighKings_Ruin for pointing these out.

업데이트: 2019년 6월 15일 @ 오후 4시 19분

"Updated" to 2.3.*

I don't think anything needed doing, but going by my previous record that's probably mostly hubris on my part.

업데이트: 2018년 12월 12일 @ 오전 9시 13분

Nerfed Gaia Preference habitability levels as Life-Seeded is supposed to be a challenge, after all. It still has 100% habitability on Gaia Worlds but now only 20% on the standard planet types (down from 40% in the mod previously, up from 0% in vanilla).

Also nerfed Tomb World Preference as any player or AI empire with it will have the Survivor trait (+70%) for free, so species with it now have 20% base habitability on other Tomb Worlds and 40% on standard plaet types. This makes Post-Apocalyptic very powerful (90%) but means Tomb World based Pre-Sapients / Primitives will have a very hard time... which, having thought about it, I'm fine with.

업데이트: 2018년 12월 11일 @ 오전 6시 27분

This is not the update you're looking for. Move along.

업데이트: 2018년 12월 10일 @ 오전 7시 16분

Fixed the Homeworld Name & Class window so that it fits on the new customiser screen.

업데이트: 2018년 12월 7일 @ 오후 12시 28분

Updated to 2.2.* Le Guin / Megacorp. Go build some better worlds.

(Including the functionality needed for Apocalypse and Distant Stars.)

업데이트: 2017년 10월 27일 @ 오후 1시 40분

Finally Updated for 1.8.* Čapek / Synthetic Dawn. Happy Assimilating.

업데이트: 2017년 6월 15일 @ 오전 7시 47분

Updated for 1.7.*

업데이트: 2017년 5월 14일 @ 오후 11시 01분

Fixed missing Cold Barren World terraforming options. How did I not spot that sooner? :/

EDIT: Apparently Paradox missed it too so I feel a little better.