Day of Infamy
doi_hinterhof
Показване на 1 — 10 от 14 постъпления
< 1  2 >
Обновление: 5 ян. 2018 в 10:25

Обновление: 3 юли 2017 в 10:23

- Improved pathfinding for bots
- More objectives

Обновление: 2 юли 2017 в 12:46

Quick update removing almost all game modes for testing reasons.

Обновление: 11 дек. 2016 в 2:21

1) Fixed fog to cease excessive bloom
2) Removed dead end from the house with the attic -> new window guarantees exit
3) Removed dead end near 2nd German spawn (Offensive)
4) Added stairs near 2nd German spawn to guarantee a more quickly exit

Обновление: 18 ноем. 2016 в 9:22

1) ambient light fix
2) environmental lighting adjusted via cubemaps (bloom still exceeds normal lighting)
3) skybox fixed (suitable texture)
4) sun fixed
5) radio fixed (Offensive)

pictures follow soon

Обновление: 10 ноем. 2016 в 7:02

1) Offensive: fixed block zones
2) Offensive: fixed spawn zones
3) Offensive: Americans are attacking (testing for balance)
4) Stairs have been build to replace ladder in underpass
5) Church: destruction model has been expanded (balance reasons)
6) Church: player clips have been added to make entry easier/without trouble now
7) Church: debris is now non-solid
8) Detailling: power supply lines added
9) Spawns: protection was enhanced

Обновление: 8 ноем. 2016 в 14:37

1) fixed lighting inside the church
2) adjusted objectives for liberation (3 now)
3) put up light in hut (point F)
4) fixed strobe light
5) removed obstacles from main pathways
6) made hay static

Обновление: 5 ноем. 2016 в 7:40

1) 3D skybox: fog fix
2) Destructible objects adjusted
3) 3D work: new buildings
4) Block zones adjusted for Offensive
5) Detailling work

Обновление: 3 ноем. 2016 в 1:03

Hot fix: Factions work properly now. Axis as defenders and Brits as attackers in Offensive.
Symbols on the minimap work in both modes and the loadout is set correctly.

I won't be able to fix anything for today anymore so this is the final submission for the playtest on Nov 6.

Обновление: 2 ноем. 2016 в 15:27

1) Temporarily switched spawning positions of the opposing factions
2) Detailling of the map
3) Performance improvements