Arma 3
BB Raptors & Zombies & more
3개 중 1~3개 표시 중
업데이트: 2016년 10월 31일 오전 11시 05분

- fixed: animation issues caused by bad inheritence in zombie anim configs

- fixed: zombies would reset to default arma anims after gettign up from ragdoll

- added: zombies can now be set on fire using the starter (flare/signal) pistol

- improved: sounds and any other MP synced effects now have a range to keep network traffic much lower and only when really needed (WIP)

- added: parameter for prey parent classes

업데이트: 2016년 10월 23일 오전 11시 21분

- now with zombies (early and experimental)

- damage coef now fully functional (old code was a brain fart)

- fixed: Raptors only attack vehicles of type "Car" but not static weapons and any other, they will now attack everyhing including tanks (handling tanks differently will come in the next patch)

- fixed: Raptors would not realise a vehicle is empty and keep attacking it

- tweaked: handling of sounds changed to prevent MP issues due to overload (WIP)

- tweaked: handling of multiple modules optimized

- fixed: raptors would fall over for no reason (shitty anim config)

업데이트: 2016년 10월 15일 오후 3시 43분