Left 4 Dead 2
Resident Dead
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Actualización: 29 MAY 2017 a las 4:37 p. m.

- Malee weapons can be used for self defense when incapacitated.
- Grenades can be used for self defense when incapacitated.
- When bots run out of ammo instead of being useless will now attempt to defend themselves with melee weapons.
- Bots are quicker to come and help you when you get incapacitated.
- Survivors can reload slightly faster when incapacitated.

Actualización: 29 MAY 2017 a las 7:18 a. m.

- Corrected addoninfo version number.

Actualización: 29 MAY 2017 a las 7:15 a. m.

- Reduced jockey movement speed.
- Significant nerf to melee weapon range.
- Significant nerf to shove/push stamina.
- Slight improvement to LMG overall spread.
- Nerfed LMG crouch accuracy.

Actualización: 29 MAY 2017 a las 4:03 a. m.

- Added radial menu for controlling thirdperson & crosshairs. (Can be accessed with console command: bind "b" "+mouse_menu tp")

Actualización: 28 MAY 2017 a las 5:42 p. m.

Balance improvements for the following weapons:
- M4
- AK47
- SMG
- MP5S
- MP5
- SSG

Actualización: 28 MAY 2017 a las 3:30 a. m.

- Corrected Addon version number.

Actualización: 28 MAY 2017 a las 3:28 a. m.

- Slight buff to the following weapons:
*M4
*AK47
*Chainsaw
- Slightly reduced effective range for Magnum.

- Improved "Admin System Mod" radial menu integration, you can bind the new menu keys with the following commands in console to access them if you are host:
bind "c" "+mouse_menu AS1"
bind "v" "+mouse_menu AS2"
[ You can replace "c" & "v" with whatever key you wish ]

Actualización: 27 MAY 2017 a las 12:40 p. m.

- Radial menu compatibility for Admin System addon available on workshop.

Actualización: 26 MAY 2017 a las 10:43 p. m.

- Another major balancing pass with big improvements to all weapons and how they feel/handle in combat.
- Some balancing to slow effect from beign hit by zombies.
- Balancing to tank on S & SS variants of mutation.
- Made G.launcher do more damage on direct hit to tank.

Actualización: 25 MAY 2017 a las 11:12 a. m.

- Major HUD overhaul for the mutation gamemode including the following:
*Custom weapon/item selection panel.
*Custom team-mate status indicators.
*Custom health bar.
*Custom death overlay icon.

- Included some elements from the following mods merged with this mod due to compatibility issues:
*Custom player status indicator from LayerPanel for NeunGUI (all credit goes to Zeon, I personally think his version is the most ideal and my most favourite but since my mod is incompatible with his I included it in this mod).
*NeunGUI... once again an easy favourite for me, I love clean and minimalistic interface and I could never do a better job than Zeon did but once again due to some changes that I make had compatibility issues so I merged it together).

- Changed incapacitated survivor glow color.
- Slight balancing pass for Desert Rifle.
- Readded custom mutation logos for each variation & fixed related bugs.