Garry's Mod
The Prone Mod - wOS
Mostrando 1-10 de 36 aportaciones
< 1  2  3  4 >
Actualización: 27 OCT 2021 a las 4:39 p. m.

Changes
  • Get up/down transitions now follow users eyes

Actualización: 11 JUL 2020 a las 9:13 a. m.

Changes
  • Fixed bug in storing view offsets

Actualización: 28 JUN 2020 a las 3:39 p. m.

Changes
  • Testing new addon update tool

Actualización: 25 JUN 2020 a las 7:49 p. m.

Changes
  • Added prone support to hl2 police models

Actualización: 25 JUN 2020 a las 7:05 p. m.

Changes
  • Improved view transition code
  • Fixed bug regarding changing character while prone inHelix based gamemodes

Actualización: 25 JUN 2020 a las 2:27 p. m.

Changes
  • Fixed bug where client hull wasnt being reset after leaving prone.

Actualización: 25 JUN 2020 a las 2:10 p. m.

Changes
  • Re-added context menu options

Actualización: 24 JUN 2020 a las 1:23 p. m.

Changes
  • Fixes previously mentioned bug regarding female and zombie models

Actualización: 24 JUN 2020 a las 8:44 a. m.

Changes
  • Reverting last update because it broke female and zombie models

Actualización: 23 JUN 2020 a las 4:33 p. m.

Changes
  • Prone get up and get down animations no longer start at random points in the animation for other players.
  • Clockwork, Nutscript, Helix, and all these types of gamemodes are officially supported without compatibility nonsense anymore!
  • Added hooks: prone.ShouldChangeCalcView, prone.ShouldChangeCalcViewModelView, prone.CalcTransitionZ

Check the link below for developer documentation:

https://github.com/gspetrou/Prone-Mod/blob/master/prone_mod_wos/lua/autorun/prone_init.lua