Garry's Mod
The Prone Mod - wOS
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Aggiornamento: 27 ott 2021, 16:39

Changes
  • Get up/down transitions now follow users eyes

Aggiornamento: 11 lug 2020, 9:13

Changes
  • Fixed bug in storing view offsets

Aggiornamento: 28 giu 2020, 15:39

Changes
  • Testing new addon update tool

Aggiornamento: 25 giu 2020, 19:49

Changes
  • Added prone support to hl2 police models

Aggiornamento: 25 giu 2020, 19:05

Changes
  • Improved view transition code
  • Fixed bug regarding changing character while prone inHelix based gamemodes

Aggiornamento: 25 giu 2020, 14:27

Changes
  • Fixed bug where client hull wasnt being reset after leaving prone.

Aggiornamento: 25 giu 2020, 14:10

Changes
  • Re-added context menu options

Aggiornamento: 24 giu 2020, 13:23

Changes
  • Fixes previously mentioned bug regarding female and zombie models

Aggiornamento: 24 giu 2020, 8:44

Changes
  • Reverting last update because it broke female and zombie models

Aggiornamento: 23 giu 2020, 16:33

Changes
  • Prone get up and get down animations no longer start at random points in the animation for other players.
  • Clockwork, Nutscript, Helix, and all these types of gamemodes are officially supported without compatibility nonsense anymore!
  • Added hooks: prone.ShouldChangeCalcView, prone.ShouldChangeCalcViewModelView, prone.CalcTransitionZ

Check the link below for developer documentation:

https://github.com/gspetrou/Prone-Mod/blob/master/prone_mod_wos/lua/autorun/prone_init.lua