Garry's Mod
[simfphys] LUA Vehicles - Base
Se afișează 51-60 din 146 intrări
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Actualizare: 7 mai 2021 @ 5:05

fixes / changes

Actualizare: 18 ian. 2021 @ 11:45

- added check for:

[simfphys_base] addons/simfphys_base/lua/simfphys/anim.lua:16: attempt to call method 'GetSeatAnimation' (a nil value) 1. v - addons/simfphys_base/lua/simfphys/anim.lua:16 2. unknown - lua/includes/modules/hook.lua:84

if you are bounce or digger you had this error and its fixed now

Actualizare: 14 ian. 2021 @ 23:28

- added ability to change player-sit animation (requested by Valkyries733, he promised to buy me a game on steam)

just do this in your vehicle config file:

Members = { (...) SeatOffset = Vector(-3,-13.5,21), SeatPitch = 15, SeatYaw = 90, SeatAnim = "sit_zen", -- overwrite driver seat animation PassengerSeats = { { pos = Vector(0,-14,-12), ang = Angle(0,-90,0), anim = "sit_zen", -- overwrite passenger seat animation } }, (...) }

see https://github.com/Blu-x92/simfphys_base/blob/master/lua/simfphys/base_vehicles.lua#L323

Actualizare: 28 iul. 2020 @ 16:07

just a quick upload of the latest github version. I honestly don't remember what i changed but someone mentioned this:
- [fixed] remote controler ignoring locked status

Actualizare: 13 apr. 2020 @ 5:06

- [fixed] "ent.KeyPressedTime" lua error
- [improved] npc relationshiphandler performance

Actualizare: 30 mart. 2020 @ 7:17

- [added] npc relationship handler. NPC's can now "see" you inside vehicles

Actualizare: 24 mart. 2020 @ 9:00

- [fixed] exploits related to turnsignal and mousesteering network code

Actualizare: 16 mart. 2020 @ 6:48

- [fixed] locked vehicles being enterable through the wheels

Actualizare: 16 mart. 2020 @ 5:54

*** THIS UPDATE MOVED THIS ADDON TO THE NEW WORKSHOP FORMAT ***

- [fixed] seat switcher spazz at very low fps
- upgraded to LFS' vehicle locking method

Actualizare: 6 nov. 2019 @ 9:07

- [fixed] logic error in canstart function allowing vehicles to be driven without fuel by spamming the engine-start button
- [changed] engine braking force is now clamped
- [added] vehicle information to vehicle editor tool