Garry's Mod

Garry's Mod

Xenomorph SNPC
Visar 1–10 av 14 poster
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Uppdatering: 3 okt, 2023 @ 23:05

New shit, crusher and spitter, probably some other changes idk

Uppdatering: 11 sep, 2023 @ 21:55

-Added Burster

Uppdatering: 11 sep, 2023 @ 21:26

Ragdolls for unsupported aliens
Blood-type changed to better suit the aliens (yellow from green)
Added delays to the runners for special attacks (leaps and the like)
other various adjustments and tweaks

Uppdatering: 7 aug, 2023 @ 4:29

Additions:
>Praetorian (Early release)
>Warrior (Early release)

Adjustments:
>Material overhaul for all models

Uppdatering: 5 aug, 2023 @ 10:30

Uppdatering: 4 aug, 2023 @ 22:41

Fixes:
-Adjusted HULL type on the Aliens Colonial marines Xenomorph

Developer notes: "It was brought to my attention that the xenomorph had trouble navigating certain areas of maps, often being stuck on stairs or in door-ways. This should fix that issue entirely, the previous collision was used to encompass the entire alien. At the time this was so you could shoot the tail, arms, legs, head, etc. since it was all inside the collision bounds. This is no longer the case as of recent G-Mod patches that allows for the bounding boxes to be extended around the NPC at all times. (this allows you to hit the spots aforementioned)."

Additions:
-Xenomorph Queen (Fireteam Elite)
-Xenomorph Runner (Fireteam Elite)

Uppdatering: 16 jul, 2020 @ 18:45

Shrunk spawn icon to 512x512

Uppdatering: 16 jul, 2020 @ 18:26

Added spawn icon

Uppdatering: 16 jul, 2020 @ 15:38

Optimizations

Uppdatering: 16 jul, 2020 @ 15:27

None Provided