Tabletop Simulator

Tabletop Simulator

Gladialiens
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Update: 20 Jun, 2018 @ 1:47pm

-Added snap points and text labels for all cards for all players, as well as draw piles, and the failed attack tokens. This should make keeping track of whose cards go where a little easier.

Notes: Actively researching Lua scripting to make setup for a new game much faster; it's a hassle to keep track of how many of each card you've got in the deck when players are coming and going in and out of the lobby. Would also LOVE to figure out a way to make sure the "Search" option is disabled at a game level rather than a lobby level; you're not supposed to be able to look through the discard pile and see what's been played already. While I'm at it, I may try to add buttons that show/hide the rulebook and/or the how-to-play tablet. Basically, the game design is done at this point, now it's about translating that into TTS to streamline things.

And I've got some rulebook clarification tweaks to make, as well. Need to make it abundantly clear that taking notes or looking through the discard pile is prohibited, and just generally see if I can convey the rules in an easier to digest way. But we're getting there!

Update: 15 Jun, 2018 @ 2:37pm

Added a tablet with the "How to Play" video that launches when the game starts.

Update: 13 Jun, 2018 @ 3:05pm

Bugfix: Forgot to check the "Use back as Hidden" option on the deck, so all cards in player hands showed the Squimbus. This has been fixed now.

Update: 30 May, 2018 @ 12:09am

Hybrid Shapes: Three new shape cards! Each is a unique two shape combination. Playing with them is optional, but to use them, simply add them to the Shape deck after you've removed the ones you're not using. They can attack with either of their parent shapes' weapons, but they can also be attacked by either of their parent shapes' targets.

Failed Attack Tokens: Easy way to track who has to skip their turn for failing to attack. Really handy for larger groups.

Rulebook changes/clarification:
-Added the rule to remove one Shape card from the deck after shuffling at the start of the game, to eliminate absolute certainty on process of elimination.
-Added the rule to remove one of each Shape type from the deck for each eliminated player before re-shuffling. Had kind of been playing with it already, but realized it wasn't in the rules, and it's pretty important.
-Clarified that attacks are not permitted on your first turn.
-Added rules for the new hybrid shapes and failed attack tokens.

Update: 23 Apr, 2018 @ 10:01pm

Added rulebook in the form of large tiles. Little different from the tiny booklet that'll be included in the physical release, but it gets the point across.

Update: 23 Apr, 2018 @ 9:48pm

Minor artwork tweaks. Added logo image.

Update: 23 Apr, 2018 @ 3:15pm

-Custom artwork added (and as a result, the asthetics have changed a bit, with different shapes and weapons than the placeholders)
-Removed hidden zones and reversed Hand hiding to de-clutter the table and hopefully remove some confusion when teaching new players where to put which cards
-Updated rulebook to reflect above changes

Update: 23 Apr, 2018 @ 3:09pm

Update: 9 Feb, 2018 @ 5:46pm

Update: 9 Feb, 2018 @ 5:12pm