ARK: Survival Evolved

ARK: Survival Evolved

DebellicA's IndeStructurebles
Viser 1–10 av 16 bidrag
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Oppdatering: 14. des. 2016 @ 20.40

v3.0

A Couple of Additions
  • Added all items from Adobe class - also able to be built outside of SE
  • Added Sloped Roofs, Walls, and Windows to all classes
A Few Fixes
  • Fixed not being able to remove the dino gateways, and railings from the inventory
  • Fixed some items not showing in the IndeWorkbench
  • Removed placement collision on all items

Oppdatering: 2. nov. 2016 @ 12.44

Major overhaul to building system, and added new items!

v2.0

  • Added the IndeWorkbench
  • Added indestructible storage - vault, small and large storage boxes
  • Added indestructible power items - generator, outlet, lights, and cables
  • Added indestructible crafting items - Smithy, Fabricator, and Chem Bench
  • Removed typical resource requirements on new items
  • Disabled "discard item" so that team members / allies who aren't admins can help in construction
  • All items cost one wood in the IndeWorkbench
  • Now supports remote inventory display - and can be removed from inventory. So beware when around enemies.
  • Reduced Engram and Character Level cost to zero - *must* spawn in the workbench for any of the items to be crafted - or merely spawn all items in as per usual, via cheat code. Players will be able to learn, but not craft - only admin has this pleasure.
  • XP to craft is zero for all items
  • Sped up crafting rate

Oppdatering: 5. okt. 2016 @ 3.06

v1.4

  • Removed resource requirements on new items

Oppdatering: 5. okt. 2016 @ 0.47

v1.35 (Hotfix)

  • Disallowed removal from inventory, forced discard, and hid from remote inventory display on all the new items

Oppdatering: 4. okt. 2016 @ 23.55

v1.3

  • Added Thatch class with sloped walls and roofs
  • Added Dino Gates, Gateways, and Rails in the Wood, Stone, and Metal classes
  • Includes Wood and Metal Catwalks

Oppdatering: 25. sep. 2016 @ 19.35

v1.2

  • Removed placement collision check on all items.
  • Added the ability to snap walls,, doors, doorframes, ramps, and ceilings an unlimited amount of times away from the foundation.

Oppdatering: 24. sep. 2016 @ 5.00

v1.1

  • Removed resource requirements to stop accidental replacements yeilding a 50% return rate
  • Now items cannot be a blueprint

Oppdatering: 22. sep. 2016 @ 13.34

v1.0

  • Full Release

Oppdatering: 22. sep. 2016 @ 12.40

v0.8

  • Live Test Before Full Release

Oppdatering: 22. sep. 2016 @ 11.44

v0.7

  • Prototype settings implemented