Total War: WARHAMMER

Total War: WARHAMMER

Campaigns of the Old World
Showing 11-20 of 36 entries
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Update: 11 Dec, 2016 @ 12:58pm

Update: 11 Dec, 2016 @ 12:55pm

Update: 11 Dec, 2016 @ 9:53am

Update: 10 Dec, 2016 @ 5:36pm

Re-added buidling upkeep that i accidentally removed..

Update: 10 Dec, 2016 @ 12:51pm

Update: 9 Dec, 2016 @ 6:04pm

Updated for the Wood Elf DLC, expect some minor tweaks within the next few days to balance them out a bit.

Update: 22 Nov, 2016 @ 11:44pm

Update 1.2

Garrison changes are here!!!
I’ve overhauled the garrisons in 4 major ways:

Lords commanding Garrisons
+ All cities and towns will now have a lord defending them as to provide some stable leadership for the defenders, the type of lord will be dependent on the faction.

Heroes in Garrison
+ Building structures such as the Engineer's Workshop and the Vampire Keep will give appropriate heroes to the garrisons, as well as garrison and wall structures giving a champion type hero to garrisons.
Troops from Building

+ Buildings now give immersive, reasonable garrison units which are both balanced and sensible. For example, Barracks/Stables now give tier appropriate units, Dwarf mines will give Miners, Ranger Barracks give Rangers, the Goblin Tinkerer Bench give Goblins, the Dark Lair gives a Varghulf, Empire pastures give Empire Knights, and so on and so forth!

Total Garrison Overhaul
+ I also didn’t want every town to be a 20 unit garrison, and as such I’ve completely redone garrisons in towns, cities, special settlements, and for garrison and wall structures. Not only did I adjust the amount of units in garrison, I’ve also adjusted their composition as to better reflect unit progression and complement the other buildings new garrisons. I've also added a few little treats in there too :-) (Peak Gate Guard can be seen defending their rightful home! And other special garrison units for specific settlements and buildings!)

If you want even more details, go check out the alternate page I made for the vanilla version of the mod (and give it a like while you’re there if you like the changes :-) )! I really think you guys will like the changes!


Additions/Fixes:

-I’ve fixed some major issues with balancing in this update, particularly confederations. Most diplomatic relation values are vanilla now, with slight modifications to make rivals more likely to fight one another. Empire-Dwarf relations are still improved, whereas orc-orc relations are decreased (orcs might all be orcs, but that does not mean they like each other). All value changes are small, but enough to shift dynamics notably.

-Dwarf garrisons now provide walls at level 1 (though the troops in the garrison are not as strong), this is to try and curb the stunty smashing that has been happening every game due to the Greenskins!

-various small changes under the hood to inconsistent values and small adjustments

As always keep the feedback coming and enjoy! I’ll be getting wood elves day 1 and be overhauling them ASAP so you guys can get your hands on them with all my improvements :-)
Stay tuned as I have more great continent in the works for the mod in the near future!

Update: 22 Oct, 2016 @ 10:55am

fixed some missing building effects added by the new DLC

Update: 21 Oct, 2016 @ 10:56am

A Quick fix for a missing building ! (Chaos marauders)

Update: 20 Oct, 2016 @ 9:44am

Updated to the latest patch!