Sid Meier's Civilization V

Sid Meier's Civilization V

Revolutions
Mostrando 1-6 de 6 aportaciones
Actualización: 8 JUL 2013 a las 16:55

v.9 (July, 09 2013)
- Bugfix: A city with a courthouse was still considered "occupied"
- Optimization: use MapModData to share Culture Map with Cultural Diffusion (the mod now require v.17 of Cultural Diffusion)
- Feature: Add a new option "Raging Rebels" to allow more Revolutions.
- Balance: tweak the value and mechanism used for choosing a Civilization to join after a Revolution.
- Balance: Rebels start with a large negative amount of influence from every civs.

v.8 (May, 29 2013)
- Feature: Rebel City-States get appropriate names (English language only)
- Feature: Try to match the Art Style of the original civilization for rebel's cities.
- Feature: Rebel CS can join another civilization that have a cultural influence on the CS plot after 10 turns, or the closest Civilization after 20 turns.
- Option: If no civilization are influencing the rebel CS, then it can declare independence and create a new (neutral) City-State between turns 10 and 20.
- Feature: change rebel unit type by era.
- Add background art for Rebel CS screen.

v.7 (May, 23 2013)
- Small change to MapModData sharing with Cultural Diffusion

v.6 (May, 12 2013)
- Change used slots for saveutils to be different from the slot used by Cultural diffusion (may speed up things in late game)
- Update Culture Relation Data less often
- Use MapModData for sharing data between context (ShareData doesn't work anymore ? note to self: check in R.E.D WWII)
- Small update for compatibility with "Historical Spawn Dates" mod

Actualización: 21 OCT 2012 a las 7:25

v.5

Actualización: 21 OCT 2012 a las 7:24

v.5

Actualización: 20 JUN 2012 a las 22:06

- Gods and Kings compatibility

Actualización: 14 JUN 2012 a las 12:21

- Limit number of rebel units spawning
- Liberty Policy now limit the Separatist unhappiness.

Actualización: 6 JUN 2012 a las 13:34