Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Community Patch for ROME II (v2.3)
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Mis à jour le : 16 déc. 2017 à 20h16

Resource buildings which previously granted buffs across all regions have been nerfed to only those regions neighboring the resource.

Resource buildings which previously granted global public order have been nerfed to only grant local (province) public order.

Resource buildings were insanely strong in vanilla, I wanted to bring them in line with Attila and Total War: Warhammer.

Mis à jour le : 16 déc. 2017 à 19h07

Corruption from Attila

Mis à jour le : 16 déc. 2017 à 19h04

Mis à jour le : 16 déc. 2017 à 18h31

Mis à jour le : 16 déc. 2017 à 18h13

Mis à jour le : 16 déc. 2017 à 17h27

Added in tax values from Total War: Attila

Mis à jour le : 15 déc. 2017 à 16h02

Mis à jour le : 15 déc. 2017 à 15h41

Politics Update!

Overall wanted to make politics a bit more dynamic than they are now.
-Reduced the "free" LOYALTY granted by imperium
-Additional LOYALTY can now be attained by attaining more political power (parties fall in line)
-PUBLIC ORDER, however, now drops with increased political power, and increases as you lose it (people don't like repression, and hate and fear you the more powerful you are)

-db added: politics lua: for decreased loyalty per imperium level

Mis à jour le : 15 déc. 2017 à 14h26

minor loyalty adjustment

Mis à jour le : 15 déc. 2017 à 0h33

base income 2250, a 50% increase from 1500 to offset the increased unit upkeep in this mod.

Deal evaluation from TWW implemented. Much more dynamic AI now.