From The Depths

From The Depths

ProtecTech Industries (down until we figure out what parts will be integrated in vanilla FtD)
Hiển thị 11-20 trong 42 mục
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Cập nhật: 14 Thg04, 2017 @ 6:05am

3.2.1:
- [improved] Optimization for the localized resources
- [improved] Optimization for the cylinders of the fuel engines
- [added] The shield and light colors are now displayed next to their summary in the ToolBox
- [added] The shield color is now displayed in the shield and light GUIs
- [added] Heat decoys can now be turned On/Off via the ToolBox (as the Ammo Processors)
- [added] The targeting debug now have different colors for the different mainframes
- [added] It is now possible to display the blocks coordinates in the ToolBox
- [fixed] Poster Holder and LCD Screen now have summaries in the ToolBox
- [fixed] All GUIs opened via the ToolBox should now be stackable, even the modded one
- [fixed] The shield projectors 'Force' feature is now working again
- [fixed] The Mainframe GUI reached using the ToolBox is now the correct one
- [fixed] The ALB state 'Disabled' or 'Enabled' in the Toolbox is fixed
- [fixed] When you click on a Logic Localizer in the Logic Action GUI, it will now open the localizer GUI

Cập nhật: 24 Thg03, 2017 @ 12:42pm

3.1: Some streamlining
- [added] The LCD screen can now display the internal variables in real time
- [improved] It is now possible to change the size of the sphere that shows the targeted blocks
- [fixed] The LCD screen text area now scrolls automatically if the cursor is out of the screen (not very clean, but it works well enoug...)
- [fixed] When loading a vanilla blueprint, the shield projector are now assigned the color of their shield color changer
- [fixed] The 2 sliders (when the APSA mod is installed ) for the gauge in the ammo controller/customizer GUI are now synchronized
- [fixed] The different gauges indications on the ammo controller's GUI diameter slider are now correct when no enhanced firing piece is present
- [fixed] Rare case where a Logic Condition '=' do not work should now work fine
- [fixed] The tooltip of the APS firing piece is now completely visible (the last lines weren't)
- [fixed] In a LogicAction and the Toolbox, the 'All' selection is now visible for the Weapons
- [fixed] In a LogicAction and the Toolbox, the blocks with problems are now updated in real-time when on a list other than 'Problems'
- [fixed] The railgun data are now all taken into consideration with a copy/paste
- [fixed] Railgun auto-configuration could fail even when a solution was possible or find a false solution, it should now work as intended

Cập nhật: 19 Thg03, 2017 @ 2:39am

3.1.5: LCD screen
- [added] New block 'LCD screen'. It's a merge between a Poster Holder and a Sign Post
- [added] The missile won't fire anymore if a gantry is missing (disabled by default)
- [added] It is now possible to restrict the APS guns to fire if they don't have a minimum barrel length
- [added] It is now possible to move the MSC in reverse by using the 'Shift+Q' key combination and in the forward direction as usual with the 'Q' key
- [improved] some optimization have been made, it should be a little faster
- [fixed] The railgun auto-configuration now works correctly (precision fixed, it is saved, and copy/paste added)
- [fixed] The GUI of a LogicAction set to Variable will not crash anymore if the ALB isn't connected to a mainframe
- [fixed] Poster Holder in Logic Action and ToolBox has been fixed

Cập nhật: 6 Thg03, 2017 @ 1:15pm

3.1.4: Railgun auto-config
- [added] Nb railgun chargers and magnets added to the APS firing piece's tooltip
- [added] Auto-configuration for the railgun
- [fixed] The enhanced APS firing piece is now working correctly with multi-barrels
- [fixed] The sliders for the shield color and the APS gauge are now well centered
- [fixed] Shields transparency button now set the shields to full transparent
- [fixed] Shields color modification using the toolBox or LogicAction now works as intended

Cập nhật: 4 Thg03, 2017 @ 7:23am

3.1.3: Compatibility with Dahak's mod
- [added] The Poster Holder and Sign Posts are now in the ToolBox and LogicAction
- [added] It is now possible to change the shields color using the ToolBox or LogicAction
- [improved] Full compatibility with Dahak's mods
- [fixed] It is now possible again to select the first value of an enum in the ToolBox or Logic Action
- [fixed] The newly added Logic Action commands are now correctly initialized
- [fixed] When a shield's color is changed via its own GUI, the associated color changer color is now also changed
- [fixed] Help page typo
- [fixed] LAMS problems are now displayed correctly by the ToolBox (they were 'lost' in a recent update... they were available only in the LAMS debug window)
- [fixed] A useless warning message isn't spammed anymore when a cylinder is disconnected and the ToolBox is displaying the cylinders (via the 'Problems')

Cập nhật: 15 Thg02, 2017 @ 12:57am

3.1.2: Updated for FtD v1.967
- [added] New ALB prefabs (thanks to h0yer)
- [added] AimPoint cards management with ToolBox and LogicAction
- [added] RepairsCustomizers management with ToolBox and LogicAction
- [added] It is now possible to choose for which mainframe the ingame targeting debug is displayed
- [changed] The ALB components are much less expensive
- [updated] Tips of the day
- [fixed] Large enums managment improved in the ToolBox and the LogicAction
- [fixed] Belt feed autoloaders speed returned to normal

Cập nhật: 21 Thg01, 2017 @ 7:19am

3.1.1: Bug fixes
- [fixed] The dotted design is now displayed even when displaying another menu (using a shortcut) and closing that menu to come back to the toolBox (or Logic Action)
- [fixed] If the ToolBox is opened, then we close it by using the 'Esc' key, and then click on on the 'ToolBox' button, then it now open the ToolBox instead of doing nothing

Cập nhật: 20 Thg01, 2017 @ 11:40am

3.0: Bug fixes
- [added] It is now possible to display the targeted blocks in-game (they are displayed like a spherical sensor)
- [added] It is now possible to display the effective cones of the LAMS nodes in-game
- [added] Conditional compilation symbol 'COMPATIBLE_WITH_DAHAK' added. If it is set in the project, then all the incompatibilities between Dahak's Adjustment Mods and this one will be removed (about all the APS and LWC related features)
- [changed] When you use the 'Page Up' or ',' key to close the ToolBox, then it will remove all GUIs (use the 'Esc' key to go back to the information panel)
- [fixed] APS firing rate returned to normal

Cập nhật: 17 Thg01, 2017 @ 7:08am

3.0.10: Small features + fixes
- [added] AimPoint debug now provides the list of targeted blocks on all targets (in the priority order)
- [added] LAMS debug information added so it's possible to know why munitions are ignored
- [added] It is now possible to display and/or outline the blocks recently repaired
- [added] The 'ProtecTech Industries' mod now requires the 'ProtecTechTools' mod
- [added] The diameter you set in the ammo controller GUI is now save along with the ammo controller, and used to display the diameter in the ToolBox, Logic Action and ammo intake GUI
- [added] The number of selected blocks in the ToolBox or Logic Action is now displayed in the control panel title
- [added] The ToolBox now shows the blocks with problems on the dotted design in orange
- [added] The ToolBox can now not only outline the blocks controlled by an ACB, but also display them in yellow in the dotted design
- [added] It is now possible to select the LAMS in the ToolBox (or Logic Action) using their above/under water position
- [removed] The enhanced shield, enhanced ammo intake, enhanced cammo controller and both enhanced ammo customizers have been hidden (they still work, but cannot be placed anymore)
- [changed] When a block has a problem, the ToolBox indicates a more precise information about it
- [changed] The blocks with problems do not include AI cards anymore, but they are still outlined in orange if they have a problem
- [changed] The blocks with problems now includes the LAMS
- [updated] Tips of the day and Help pages
- [fixed] The order of repairs weren't returned to normal if the last Repairs Customizer was removed
- [fixed] Missile controllers and CRAM cannons can now be selected by problems in the ToolBox
- [fixed] When a LAMS node began fire, it used 90 degrees and 1000m as engagement limits, it now use the configured engagement limits
- [fixed] The seagulls option is now loaded correctly
- [fixed] When opening the ToolBox or Logic Action, the currently selected block is unselected in order to avoid problems with multiple blueprints

Cập nhật: 5 Thg01, 2017 @ 9:12am

3.0.9: ProtecTech configuration menu
- [added] ProtecTech configuration menu (press 'Esc' in the main menu in order to hide the main menu, and then press'F1' to display the ProtecTech main configuration menu)
- [added] Possibility to remove the seagulls (ProtecTech configuration menu)
- [added] Configuration of the despawning conditions via the ProtecTech configuration menu
- [added] It is now possible to select the chair to spawn in (sit in it and look at it and press 'Q')
- [added] RepairCustomizer now repairs ACB, GP-PID and ALB blocks
- [changed] RepairCustomizer now repairs ammo controller and customizers when repairing ammo (they are also repaired when repairing weapons)
- [fixed] Rare exception in the Enhanced LAMS system fixed