From The Depths

From The Depths

ProtecTech Industries (down until we figure out what parts will be integrated in vanilla FtD)
Viser 21-30 af 42 forekomster
< 1  2  3  4  5 >
Opdatering: 2. jan. 2017 kl. 7:37

3.0.8: New features
- [added] ACBs' execution order can now be configured
- [added] LWCs' execution order can now be configured

Opdatering: 29. dec. 2016 kl. 8:12

3.0.7: Bugs fixes
- [added] It is now possible to target the block nearest of the center of mass of the target
- [fixed] Munition and laser warners are now targeted along with the detection components
- [fixed] When 'Underwater' and 'Above water' aren't selected in the enhanced AimPoint AI card, then it will now act as if they are both checked
- [fixed] When pasting the shields infos, it won't revert anymore to the in-shield color, but use the color changer block color in priority
- [fixed] When changing shields to opaque or transparent in the ToolBox, it will now be applied only to the shields that are displayed in the selection list
- [fixed] It is now possible to set the in-shield color to any value by steps of 0.01 (no more jump from 0.00 to 0.05)

Opdatering: 27. dec. 2016 kl. 9:19

3.0.6: Updated for FtD v1.966
- [added] The standard APS firing pieces now displays the number of autoloaders connected along with the total length of recoil absorbers
- [added] The standard and enhanced APS firing pieces now have buttons to access their first ammo intake and to clear the clips
- [added] The number of pumps is now indicated in the laser multipurpose tooltip
- [added] It is now possible to prioritize the underwater structural blocks repair
- [added] It is now possible not to target missiles or shells that are underwater if the LAMS node is above water (and the opposite)
- [added] It is now possible to change all shields to full opaque or full transparent using the ToolBox
- [changed] The shields colors selection is now directly in the shield GUI, no need to use the 'Enhanced' button anymore
- [changed] Shields of size 1x1 are now indicated as having a problem by the ToolBox
- [changed] The 'Only with problems' toggle is now not ticked by default in the ToolBox
- [changed] The air pumps or helium pumps that have a volume of more than 5000 are now considered as having a problem (they slow down the game a lot)
- [fixed] Rudders are now targeted with the propulsion components
- [fixed] Rudders are now repaired along with the propulsion components
- [fixed] Rare exception when the LAMS try to fire on a missile or a shell that has just been despawned

Opdatering: 16. dec. 2016 kl. 14:59

3.0.5: Updated for FtD v1.965
- [fixed] Ammo processors can now be controlled by Logic Actions
- [optimized] Ammo intakes now consume less memory and CPU

Opdatering: 7. dec. 2016 kl. 16:08

3.0.4: Updated for FtD v1.964
- [added] There is a new lever which can have more than 2 states, along with a new Logic Memory (MSC) that can support these enhanced levers
- [changed] Now the Enhanced AimPoint Card also target the turret blocks when targeting weapons
- [fixed] COMMAND memory dotted design view fixed when there's no hovered block
- [fixed] It is now possible to connect the ALB directly with a wireless receiver place on its sides or under it
- [fixed] No more GUI crash when displaying the inputs configuration in the 'V' menu (the fix is a temporary one, nothing more can be done on my side)

Opdatering: 30. nov. 2016 kl. 3:09

3.0.3: Updated for FtD v1.962
- [added] The complex controls are now available in the Internal Variables (ALB)
- [added] The '.' (comma) key also displays the ToolBox ('Page up' doesn't exists on Mac)
- [added] The pressure release vent is now available in the ToolBox and LogicAction
- [added] Total values about boilers added to the ToolBox
- [changed] Lasers multipurpose and components (including pumps, LAMS , etc.nodes) repairs can now be prioritized with their specific option (they are no longer along with the weapons), but the laser optics and cominers are repaired with the weapons setting
- [fixed] Some missing equations in the Ammo Customizer tooltips are restored
- [fixed] The AimPoint card is now behaving exactly as the original one when its customization is disabled
- [fixed] Laser and munition warners summary in the ToolBox now give more useful information

3.0.2: Bug fixes
- [fixed] Enhanced LAMS nearly never chose the closest target, it now does
- [fixed] Rare GUI crash when displaying electric engines that have a problem in the ToolBox
- [added] With the Enhanced AimPoint card, it is now possible to select how much time a block must stay targeted before the guns aim to another one
- [changed] The key for the ToolBox is not 'O' anymore. It's 'Page up' (because 'O' is a complex controller key...)

3.0.1: Bug fixes
- [fixed] LAMS GUI corrected
- [fixed] When a block is selected by the HUD ToolBox, and then you open the HUD ToolBox on another vehicle, the block is now unselected
- [changed] The key for the ToolBox is not '*' anymore. It's 'O' (because some laptops do not have a keypad)
- [added] Tips of the day and help page updated

Opdatering: 12. nov. 2016 kl. 10:08

2.9: Updated for FtD v1.961
- [fixed] When the Enhanced AimPoint AI card is disabled and there are no mainframe or ammo barrels, the underwater/abovewater criteria isn't applied anymore to the randomly chosen block
- [fixed] The weapons on turrets are now targeted correctly by the Enhanced AimPoint AI card
- [fixed] Rare exception leading to the weapons and LAMS not working anymore fixed
- [fixed] Spinners and turrets aren't considered as obsolete blocks anymore
- [fixed] The multi-blocks systems aren't outlined anymore when the cursor is on the main block
- [fixed] The main block of a multi-blocks system isn't outlined anymore when its children are outlined
- [fixed] The Ammo customizers weren't replaced... they are now
- [fixed] Pitch and propulsion internal values are now correct
- [fixed] The cylinders without turbo or without exhaust won't be indicated as having a problem if they are externally vented
- [fixed] The shields are now displayed again in the LogicAction and the ToolBox
- [fixed] Some blocks couldn't display their controls when selected
- [fixed] With the Repairs Customizer, ammo controllers and customizers are now repaired with the weapons
- [fixed] With the Repairs Customizer, warp drive controller and components are now repaired withthe propulsion
- [fixed] The enhanced aimpoint card will also target the boilers and gearbox along with the turbines when engines are selected
- [fixed] The enhanced aimpoint card will also target the warp drives when propulsion is selected
- [fixed] The Repairs Customizer now repairs the laser combiners and optics along with the laser multipurpose arrays
- [fixed] The logic Memory cards can now be conected up and down
- [fixed] Logic Localizers aren't completely messed anymore when some of them are on sub-constructs
- [fixed] The internal variables now displays their description in a tooltip
- [fixed] The time of day is now in seconds (warning, it will break any ALB that is using that value, you have to multiply by 3600 your current value to get back the standard behaviour)
- [fixed] Copy/Paste between standard APS firing piece and Enhanced firing piece is now possible (same thing between turret and Enhanced firing piece)
- [improved] The ToolBox features are now accessible without placing the ToolBox. Just pressing the '*' key to display its UI
- [improved] When using the ToolBox / Logic Action GUI, the camera continue to orbit the last selected block when exiting the GUI
- [improved] The Enhanced AimPoint now target more the large engines, weapons, etc. than the smaller ones
- [improved] The Enhanced AimPoint can now ignore the above/under water restriction if it cannot find a valid target using that restriction (that means that if you targeted above water weapons, and there are none, it will try to target underwater weapons before trying a random above water block)
- [improved] When you click on the selected ammo controller in the ammo intake GUI, it will open the ammo controller GUI
- [removed] Enhanced exhausts (because it is now native in FtD)
- [modified] The AimPoint AI card already placed will not read their values correctly because of some changes. You have to set them again and it will work fine afterwards
- [changed] The way of saving the data for the Enhanced APS Firing Piece has changed. You will have a message indicating lost text. If you saved the blueprint in the last month, then the name of the firing piece shouldn't be lost. If not, you'll have to set it again.
- [changed] ALB lights prefab simplified and ALB prefabs ordered from the simpliest one to the more complex one
- [changed] Enhanced shield, Easy intake feeder (renamed 'Enhanced intake feeder'), Enhanced ammo controller and the 2 Enhanced ammo customizers are now integrated directly in FtD (the ProtecTech blocks will be kept for a few versions and will then disappear)
- [added] Enhanced LAMS now implements a shell speed limitation (the shell is ignored if its velocity is higher than the given value)
- [added] Enhanced LAMS now implements projectile type priority (none, shell, missile)
- [added] ALB control from the Logic Action blocks and the ToolBox
- [added] Naval and Land AI card control from the Logic Action blocks and the ToolBox
- [added] PAC and laser combiner control from the Logic Action blocks and the ToolBox
- [added] The AimPoint AI card is replaced by a new one that can customize the type and location of the blocks to target
- [added] Heat decoy and LAMS control in the ToolBox and Logic Action
- [added] Buttons and levers problem detection added in the ToolBox
- [added] LAMS can now be targeted by the Enhanced AimPoint AI cards
- [added] It is now possible to access to the Logic Memories (EPROM, RAM and COMMAND) via LUA
- [added] Ammo storage and processor added to Repairs Customizer under the 'Ammo' label
- [added] shield projector and color changer added to Repairs Customizer under the 'shield' label
- [added] Boilers added to the ToolBox and Logic Action
- [added] ALB Shields, Eye and Engines prefabs
- [added] Internal variables: power, electric power, fuel and ammo storage
- [added] Internal variable fraction of power provided
- [added] Compatibility check with the version of FtD (a warning is logged if there's a problem)
- [added] Enhanced LAMS that provides the possibility to choose the max incoming angle and the min shell size

Opdatering: 10. okt. 2016 kl. 8:17

2.9.4: Bugs correction
- [fixed] When a block to repair is not on the same sub-construct, it is not considered as being in range anymore. In fact, it is always out of range except if the range is infinite
- [fixed] The Repairs Customizer blocks are now correctly managed when placed on a sub-construct

Opdatering: 10. okt. 2016 kl. 6:11

2.9.2: Repairs Customizer added
- [added] Repairs Customizer

Opdatering: 27. sep. 2016 kl. 13:41

2.9.1: Updated for FtD v1.95888
- Updated for FtD v1.95888