XCOM 2
Battle Rifle Pack Skunkworks
กำลังแสดง 1-6 จาก 6 รายการ
อัปเดต: 25 ส.ค. 2016 @ 7: 08pm

Added Conventional SAW and LMG for community testing. These weapons can be equipped by any class capable of equipping cannons.

Current balancing stats:
SAW: Same range and aim as Cannon. -1 damage. +1 mobility. Same magazine size as cannon.
LMG: Same range as Battle Rifle. Same aim, damage and mobility as cannon. +1 magazine size.

These stats are subject to change based on testing results.

These weapons can be disabled or modified through INI options.

อัปเดต: 22 ส.ค. 2016 @ 9: 53am

Some internal code and asset name changes. This should be the only time this happens.

อัปเดต: 21 ส.ค. 2016 @ 5: 30pm

-Huge 2d asset update. Still plenty of 2d assets to update, but this should eliminate pretty much all of the UI ugliness.
-Removed all assets that have been incorporated into the Battle Rifle Pack, reducing filesize.

อัปเดต: 19 ส.ค. 2016 @ 10: 19pm

Lots of mesh updates, including:
-New Conventional and Magnetic Marksman Rifle scopes based on Central AR weapon mesh
-Bipod on Conventional Marksman Rifle and modified bipod on Magnetic Marksman Rifle
-INI tweaks for Assault Rifle, including carbine version, long rifle version, foregrip on/off/specific upgrade

2d assets are a huge mess right now. I'll tackle them soon.

อัปเดต: 16 ส.ค. 2016 @ 2: 22pm

-Loads of animation fixes, tweaks and trims.
-New custom Assault Rifle mesh. The old reskin is still available as an ini option, though it will likely be removed in the future.

อัปเดต: 7 ส.ค. 2016 @ 4: 41pm