FortressCraft Evolved

FortressCraft Evolved

Square Workfloor Excavator
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Update: 22 Feb, 2020 @ 12:20pm

Changes to prevent problems with machine tracking when a manufacturing plant set to automate this machine creates it at 0,0,0 to spawn the visuals.

Update: 2 Jan, 2020 @ 8:14pm

Fix exception on dedicated server attempting to store last used states.

Update: 26 Dec, 2019 @ 5:55pm

- Fix issue where digging will not occur if the next target angle where digging occurs falls between 355 and 360 degrees.
- Fix issue where digging of cubes on segment edges while the player is not in range of the machine can result in transparent cube faces.

Update: 20 Mar, 2019 @ 6:37pm

Fix blocking of digging by grass segment entities.

Update: 16 Feb, 2019 @ 12:45pm

- Fix incorrect time interval use of key press debounce time which could cause unexpected behavior of repeating keys being too slow or too fast.
- Fix holding down of range and height change keys not repeating correctly.

Update: 9 Jan, 2019 @ 5:55am

Fix for case where terrain surface grass blocks excavation.

Update: 27 Dec, 2018 @ 8:50am

Added TNT cube to be recognized as terrain.

Update: 25 Dec, 2018 @ 5:38pm

Fix to treat torches as machines not terrain.

Update: 23 Dec, 2018 @ 7:04pm

Remove scaled dig power cost. Per cube costs now follow vanilla cost of 2, 8, and 16 for Mk1, 2, and 3 respectively.

Update: 4 Dec, 2018 @ 4:57am

Add initialization error catch.