RimWorld
Expanded Prosthetics and Organ Engineering
Affichage des entrées 11-20 sur 34
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Mis à jour le : 3 mars 2020 à 0h51

2.35 - Exoskeleton suit hotfix (03.03.2020)
* Exoskeleton is now an implant again

Mis à jour le : 1 mars 2020 à 12h27

2.34 - Some more polishing (01.03.2020)
* Fixed the bug preventing you from installing some surrogate organs
* [1.0] Fixed the texture bug for vanilla bionic hearts and stomachs
* Changed the vanilla natural body part textures to fit EPOE better
* Streamlined the code some more
* Misc description fixes

Mis à jour le : 29 févr. 2020 à 7h37

2.33 - Some polishing (29.02.2020)
* Fixed the bugs preventing you from installing certain parts
* Resolved the bionic heart/stomach situation in Rimworld 1.0
* New texture for the unfinished body part
* Changed all remaining vanilla body part graphics into EPOE ones

Mis à jour le : 26 févr. 2020 à 12h15

2.32 - Limb Hotfix (26.02.2020)
* Fixed the bugs preventing you from installing some artificial limbs

Mis à jour le : 26 févr. 2020 à 6h03

2.31 - Mulitversion compatibility! (26.02.2020)
* EPOE 2.3 is now compatible with 1.0 and your old savegames!
* Hopefully fixed the problem with the royalty DLC
* Readded the textile trader
* Fixed the description of the power claw recipe
* The synthetic heart and stomach recipes now correctly require their surrogate counterpart again

Mis à jour le : 25 févr. 2020 à 18h04

2.3 - The Comeback (26.02.2020)
* Updated EPOE to version 1.1!
* Removed all extra benches except the tissue printer!
* Balanced all the market values of all artificial body parts!
* Former Glitterworld parts are now Archotech parts!
* Buffed the former Glitterworld parts (thanks to XeoNovaDan!)
* New texture for Archotech parts!
* Adjusted the efficiency of all body parts so that EPOE fits better into the vanilla game
* Archotech parts are now the strongest parts of the game again
* Increased the bionics budget of raiders so they are more likely to be augmented (thanks to XeoNovaDan!)
* Restructered the research tab
* Bionic spines and advanced bionic spines now requires extra research
* Power claws and Power arms now require extra research
* Exosekeleton suits now require extra research (thanks to XeoNovaDan!)
* Surrogate lungs no longer debuff moving
* The exoskeleton suit now makes transhumanists happy
* Removed the scyther blade from recipes
* EPOE prosthetics now use the vanilla categories
* Body part textures are now smaller
* Artificial body parts and organs no longer deteriorate
* Removed the textiles trader
* Fixed the brain stimulator, it's now no longer as good as the AI chip
* Crafting a bionic ear now correctly requires a cochlear implant
* Eye patches and golden eyes don't make your eyesight worse anymore
* Skill requirement for crafting dentures removed
* EPOE doesn't overwrite any vanilla bases anymore (thanks to trisscar05!)
* Improved compatibility with other mods
* Some miscellaneous description and under-the-hood fixes

Mis à jour le : 24 oct. 2018 à 15h20

2.24 - Goodbye individual ribs! (24.10.2018)
* Removed individual ribs
* Rib implants are now installed in the ribcage
* Some fixes

Mis à jour le : 20 oct. 2018 à 8h18

[Auto-generated text]: Update on 10/20/2018 5:18:07 PM.

Mis à jour le : 10 sept. 2018 à 12h48

[Auto-generated text]: Update on 9/10/2018 9:48:06 PM.

Mis à jour le : 9 sept. 2018 à 3h38

2.21 - Hotfix (9.9.2018)
* Fixed the bug that prevented you from crafting advanced bionics
* Removed the vanilla prosthethics research