Counter-Strike 2
Ramis
Показані результати 1–8 із 8
Оновлено: 2 серп. 2016 о 5:22

// Visual:
- Small update to lighting in certain areas.

// Clipping:
- Large update to clipping. (This was introduced to prevent bomb stuck spots and over-powered boosts.)

Оновлено: 29 лип. 2016 о 6:47

// Visual:
- Updated CT Spawn to be slightly more detailed.
- Updated "Showcase / Market" to have a new art piece.
- Added fence to Outside of Long. (In hopes to stop players jumping off the cliff.)

// Fixes:
- Fixed clipping issues on some railings.
- Fixed clipping issue on T Main Electrical Box prop.

Оновлено: 27 лип. 2016 о 8:28

//Visuals:
- Reception has been give a new look.
- Corridors towards A (From T Spawn) have been given a new look.
- Added more detailing to make the area's more believeable.
- Updated some lighting / textures to make players more visible.

Navigation has been improved.

// Known issues:
- 2 props currently "floating". This has been fixed for the next update.
- Broken glass by A Vending is currently black. (I am looking into this issue and will have an update tomorrow)

Оновлено: 19 лип. 2016 о 13:46

// Gameplay Updates:
- Loading / Minimap / Spectator Updated.

// Visual Updates:
- Added more detail overall.
- Added / Changed a variety of models to be more visually pleasing.

Оновлено: 18 лип. 2016 о 9:29

The CASUAL Update:

// Added more casual modes (Deathmatch, etc...)

- Slight update to detailed props.
- Further improvements with FPS / Props.

Оновлено: 17 лип. 2016 о 11:53

//Visuals:
- Changed colours of Long.
- Added more detail within all areas of the map.
- Brightened dark areas.
- Changed Minimap image to better represent the map.

// Gameplay changes:
- Better clipping in all areas of the map. (Thanks to feedback from users)
- Largely improved optimization in interior areas.

Оновлено: 15 лип. 2016 о 1:59

// PATCH NOTES:

- Fixed missing textures / models.

Оновлено: 14 лип. 2016 о 16:52