Stellaris

Stellaris

ISBS: Doomsday Weapons & Ships
Viser 21–30 av 54 bidrag
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Oppdatering: 7. mai 2017 @ 21.30

  • Fixed an issue with galactic view zoom default.

Oppdatering: 2. mai 2017 @ 0.29

  • Updated with Russian Translations. HUGE thanks to Spectrum for translating!!

Oppdatering: 19. apr. 2017 @ 8.10

  • Fixed an issue with fleet power calculations. Reduced fleet power should now be back in effect.

Oppdatering: 11. apr. 2017 @ 11.30

  • Fixed ringworld megastructure / construction size issues.
  • Fixed swarm traits spawning on your admirals, which allowed easy identification of the changelings.
  • Leviathan base evasion buffed, however a -40% multiplier was added to prevent evasion from scaling too much (modifier will probably be tweaked in the future).
  • Reduced AI influence gain from ISB buff since they appear to be more aggressive with expansion now.

Oppdatering: 8. apr. 2017 @ 5.09

  • Fixed a bug with Erebus being unbuildable.

Oppdatering: 8. apr. 2017 @ 1.30

  • 1.5 compatibility hotfix.

Oppdatering: 25. feb. 2017 @ 1.25

  • Added difficulty settings for Crisis, Guardians, Fallen Empires, and Awakened Empires. These can be found under Empire Policies (enter free_policies into the game console to make policy changes without a cooldown).
  • Updated ship behaviour for Titans and Erebus. They should now maintain a suitable distance during battle (based on their combat core).
  • Fixed a bug with application of crisis difficulty settings (Thanks to MacrosoftWord for reporting the bug!)
  • Updated the model for Mammalian Titans.
  • Reduced the base HP of Fallen Titans by approximately 30%.

Oppdatering: 26. des. 2016 @ 10.02

  • Updated for ISB Balance Compatibility.

Oppdatering: 17. des. 2016 @ 12.22

Weapons
  • Fixed bug with Erebus combat drones not being able to target enemy fleets.
  • Tweaked strike craft behaviour.

Oppdatering: 6. des. 2016 @ 2.02

  • Updated for 1.4 compatibility.