Hearts of Iron IV

Hearts of Iron IV

China National Focus
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Update: 9 Mar, 2019 @ 4:06am

bugfixes

Update: 4 Mar, 2019 @ 8:03am

1.6 update

with some stuff too lazy to keep track of

Update: 26 Jul, 2018 @ 11:48pm

destroyed the Falkenhausen cloning vat

Update: 25 Jul, 2018 @ 11:25pm

CHI
  • An event will fire if JAP go non-historical path to allow you to continue the civil war, regardless if you picked Internal Stability or External Threat

PRC
  • Now has a sub branch from the Recover From The Long March that allows you to focus your effort on China
  • The Guerrilla scripted GUI now shows time needed for some actions, i.e. time needed for send equipment or cell strength growth
  • Changed some focus icons

JAP
  • Now will go straight down the war with China path should CHI go further down into the Internal Stability path

Misc
  • Fixed some stuff
  • Added custom name for CHI ships(don't expect too much out of it)
  • Disabled the vanilla Chinese Power Struggle
  • Disabled DLC warlord trees, since they are useless without the vanilla Chinese Power Struggle mechanics

Update: 19 Apr, 2018 @ 2:54am

1.5.3

Update: 19 Apr, 2018 @ 2:48am

Update: 17 Apr, 2018 @ 5:35am

bugfixes

Update: 16 Apr, 2018 @ 6:22am

CHI
  • Took inspiration from the shared focus tree in WTT and added a similar part exclusive to CHI
  • Tweaked the right-most part
  • Tweaked generals
  • added a starting trait for Chiang Kai-shek
  • Tweaked the Prioritise External Threat path
  • Shanghai now starts as a demilitarised zone
  • Hebei-Chahar Political Council no longer start as a puppet of CHI

PRC
  • Tweaked the Enemy Partisan Behind Our Frontline national spirit
  • Added the ability to create guerrilla cells after finishing Frontline Behind Enemy Line focus(experimental)
  • The west expedition peace event is now a decision
  • The continous focus Foothold Behind Enemy Line and Plan Drafting removed. Plan Drafting converted to decision
  • Adjusted commanders to accommodate with the new system

Misc
  • The Kodoha Coup event no longer pops for JAP, all related effects moved into the new focus tree
  • Tweak Soviet-Japanese Neutrality
  • Establishing the puppet regimes by JAP is now through decisions rather than events
  • The postal romanisation is now activated by decision(still irreversible, 'cuz I'm lazy)
  • Warlords now also have the Incompetent Army Debuff at start
  • Reducing the penalty of Incompetent Industry and Incompetent Army is now through decisions and the penalty reduction events no longer trigger
  • Incompetent Army now only requires 350 army xp to lower/remove

Along with other things I forget that is included in this update

Update: 28 Oct, 2017 @ 11:27pm

some bugfixes

Update: 27 Oct, 2017 @ 11:20pm

CHI
  • Added events for Sino-Soviet neutrality
  • Tweaked election events
  • Some tweaks to the Warlord Cliques national spirit, now is put in the mod_slot ideas, and evnts will fire when the requirement to lower the penalty is met
  • Incompetent Army now requires 450 army exp to trigger the event
  • Tweaked placement of Ledo Road and Improve the Burma Road, Ledo Road also does not require Improve the Burma Road as a prerequisite now

PRC
  • Enemy Partisans Behind our Frontline no longer increases supply consumption and division attrition, it instead increase enemy partisan effect drastically
  • Government Reshuffle and Boost the Morale are now mutually exclusive
  • Tweaked the placement of some focus
  • Now have a failsafe event to ask Soviet to handover former Japanese puppets if Soviet manage to puppet them somehow (Soviet AI will always agree)
  • Fixed missing tooltip in Establish People's Liberation Navy

MCK
  • Increased requirement for A Self-Sufficient Army to at least 750k field manpower

JAP
  • Added Soviet Japanese neutrality events
  • Added more events about the Tripartite Pact
  • Now get a positive national spirit if do not have full control of any states in the Home Islands

Misc
  • Added Liu Wenhui's Xikang Army
  • Added some generals
  • The Japanese puppets no longer get core on Chinese territories except for those they already owned, they now get claims instead
  • The Reorganised Nationalist China(Wang Jingwei Regime, the Japanese puppet) now have its own tag instead of just a dynamic tag
  • Installing Wang Jingwei is no longer represented as a civil war for CHI
  • Other Japanese puppets can refuse to be absorbed by WJW now (AI will always accept)
  • Added more victory points across China to increase resistence tick
  • Split some large state in China to make partisans more effective
  • Changed Szechuan Clique to Sichuan Clique(was spelled wrong anyway)
  • Beijing is now named Beiping, so does the state
  • Gaoxiong is now named Takao
  • Added The Fall of Shanghai news event
  • Guangzhouwan will now change to Zhanjiang after it is owned by a Chinese nation
  • An event will fire after the start of the game to allow option for the player to use Postal Romanization for place names(Will only fire for non-AI Chinese nation if there is any, if there are more than one non-AI Chinese nation, the event will not fire. If there are no non-AI Chinese nation, the event will fire for CHI, and the AI will always use Postal Romanization)
  • Reduced overall infrastructure level across China
  • Tweaked supply areas in China
  • Tweaked Japanese Civil War trigger, now requires no divisions in Korea and have full control of all states in the Home Islands at all time
  • Changed some national spirit images