Counter-Strike 2
Forsaken {WIP}
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Обновление: 8 фев. 2017 г. в 13:16

- Made the purple light in T~B Entrace less visible and distracting
- Minor detailing

Обновление: 7 фев. 2017 г. в 10:11

- Scrambled the layout of A
- Made the light-beams into dust-particles
- Added new building next the T spawn
- Added and updated the B entrance from T, including a new platform and decoration.
- Fixed several wrong textures.
- The Underground is now brighter.
- Added a crate next the the crate on B, making an easier path to CT from site.
- Minor decoration around the map here and there.

Обновление: 28 дек. 2016 г. в 15:28

Forgot to update after I compiled ~2 weeks ago, can't remember what I did tbh, but some graphical improvements at least!

Обновление: 14 дек. 2016 г. в 10:57

Its been forever since last change, but hey, I did some changes.

- Moved boxes on A and removed the barrels.
- Decorated the big brick cube and it now looks like an actual building.
- Minor changes to lighting here and there.
- Added a prop by the spiral staircase by T spawn.
- Minor detail added to mid.

Обновление: 17 окт. 2016 г. в 9:20

Back from a mapping-break.

- Updates textures and models around the map to the newer "Newferno" textures.
- Made A site larger and changed the fountain.
- Minor adjustements to things here and there.

Обновление: 12 авг. 2016 г. в 14:22

- Added more detail to CT spawn
- Start of more detail to T spawn

Обновление: 11 авг. 2016 г. в 15:04

- Reversed exit/entrance of the little room which goes from street>A
- Made grenade-window from CT>B betterlooking
- Minor optimization

Обновление: 9 авг. 2016 г. в 11:05

- New and updated radar design
- Added higher terrain to A site
- Added detail to CT-mid
- Added minor detail across map

Обновление: 27 июл. 2016 г. в 20:01

- More detail added to "Street", the area T's can go from mid.
- More optimization.

Обновление: 24 июл. 2016 г. в 16:50

- Added major detail to the wall by T>Mid>A Entry
- Added detail to a building by mid
- Added detail to CT>A Entry