Left 4 Dead 2

Left 4 Dead 2

Left in Prypiat
Exibindo entradas 1–6 de 6
Atualização: 21/ago./2016 às 9:13

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Update 1.4 - 21/08/16
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- the weapon props in the saferoom have been removed. A note seems to have been left on the wall for you to read.
- in the office (on the lower level), the hanging light emitting sparks has been modified so that survivors can walk under it without colliding with it, facilitating the navigation.
- during the infinite horde, the nav mesh has been tweaked so that bots will follow the player to the supply area, under the control room.
- added some props on the roof directly in front of the hangar exit. It adds a little more depth/details to the scenery.
- added physic properties on a pistol so it doesn't hang in the air anymore.
- the unpickable medkit on the shelf before the finale has been fixed. The issue was with the shelf itself which acted as a wall, therefore rendering the medkit not reachable by survivors.
- a particular 3D mesh of trash dumpster wouldn't appear on screen (4 occurences on the map), however its collision was active. The 3D model has been replaced by an other one that is not bugged.
- during the finale the Special Infected can have a bit of difficulty to reach the survivors because of the cars on the ground. Those cars are physical objects so that tanks can punch them towards survivors, therefore their position can't be determined and it can alter bot navigation. It is especially visible with Special Infected.
- a second ladder has been added to the finale catwalk. During the finale, this also helps Special Infected a bit regarding the navigation issue previousely mentionned.

Atualização: 4/jul./2016 às 14:49

Survivors must go through an abandonned industrial complex to escape this nightmare. Will they succeed? You decide!

Atualização: 26/jun./2016 às 11:07

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Update 1.2 - 06/26/16
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- saferoom door has been fixed.
- the maximum number of infected has been decreased to reduce lag while hosting a local server.
- added 4 defibrillators in the first part of the map to improve gameplay on Realism difficulty.
- added back some decals in the saferoom and the room next to it (they disappeared a year ago while loading the map into the SDK without me noticing...).
- explosive gascans have been made pickable items.
- added 2 gasoline cans for the first part of the map.
- added 4 explosive gascans for the finale.
- the 2 windows next to the big table in the control room (during the infinite horde) have been modified so that survivors can ecape the room easily after jumping on the table.
- once the horde is stopped, no common or Special Infected will spawn until the survivors get out of the hangar, allowing them some time to heal and get supplies.
- all single-doors can now be opened both ways (clockwise and anti-clockwise) for a faster and more intuitive navigation. Double-doors remain one-way only.
- navigation mesh has been upgraded for the finale. Some Special Infected could get stuck behind some fences, making it impossible for new Special Infected to spawn during the finale.
- draw distance optimization on all static objects in the map.
- number of waves between tanks during the finale has been decreased.

Atualização: 24/jun./2016 às 15:05

updated the description in the game to show the version 1.1 instead of 1.0

Atualização: 24/jun./2016 às 14:41

06/24/16
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Update 1.1

Thanks to the first constructive feedbacks, I made a necessary update.
- respawn time of special infected has been increased
- maximum number of infected during the infinite horde has been lowered
- maximum of boomer during the infinite horde has been lowered and respawn time has been increased
- spawn distance of infected has been increased

Atualização: 23/jun./2016 às 15:33