Space Engineers

Space Engineers

Industrial Cockpits and More!
Visar 1–10 av 26 poster
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Uppdatering: 2 apr, 2017 @ 10:50

Glass, when playing on Low/Medium Texture Quality, will no longer be Uber-Pink.
Issue was my texture wasn't even (256x256) - fixed now.

Uppdatering: 30 mar, 2017 @ 14:09

Fixed block icons (Special thanks to XOCLIW! for getting the missing .bat from the SDK)

Uppdatering: 18 mar, 2017 @ 13:24

Glass is no longer invertaglass, it is no longer a glowing uber light, Sektan was kind enough to help me sort it out, and now, glass, is glass once again!

Uppdatering: 7 feb, 2017 @ 8:23

Fixed the pink textures on the "Flight Seat" LODs, thank you to those who pointed this out- should have fixed this ages ago.

Uppdatering: 31 jan, 2017 @ 10:38

Fixed pink texture on Connector's LOD

Uppdatering: 3 jan, 2017 @ 13:28

NO MORE CTD!
Special thanks to Rexxar & one of the KSH devs for finding the issue causing it!
(It had to do with LOD models, calling an LOD model, of itself... loop)

Uppdatering: 29 dec, 2016 @ 10:39

"Fixed" pink glass, it's still there, but for some reason compltely invisable now.
ALERT! CTD is still present with 'mini' conveyors.

Uppdatering: 2 dec, 2016 @ 7:23

Finally added the connector, that, took, too, long.
-.-

Uppdatering: 1 nov, 2016 @ 14:32

Added Cockpit Connector Converter.
A block to better allow Industiral Cockpit 2 to flow into the 'medium' conveyor blocks, and stay in form with the rest of this mods blocks.
This was a requested block on my Patreon, & I believe YouTube. Thank you for your suggestion.

Uppdatering: 22 sep, 2016 @ 18:37

Industrial Cockpit 2 has been tweaked, and it's back end now has a specific port for Large & Small conveyors. The 'interact' prompt to get into the front of it, is also larger.