Hearts of Iron IV

Hearts of Iron IV

August Storm
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Update: 4 Apr, 2019 @ 3:55am

August Storm 1.6.2.1

Game Rules (AS default)
• Countries can only gain military access and docking rights from countries that share the same ruling ideology.
• Lend-Lease is limited by World Tension and ideology rules.
• Sending Volunteers is restricted by World Tension and ideology rules.
• Countries may only prepare and execute coups against nations not played by a human.
• Countries may only boost party popularity in countries not played by a human.

Map
• Added more provinces in Middle East
• Weather vaslty improved

AI
• A lot of tweaks that Improve AI in many fields
• AI Germany more likely to attack Persia and Iraq if controls Suez.
• AI UK more likely to protect and defend his bases and mainland (Suez, Gibraltar, Malta...)
• Better collaboration between Germany and Italy (German AI will try to seize Suez and Middle East before Barbarossa)
• AI Allies fleets less likely to cross the Baltic
• AI Axis fleet less likely to cross the English Channel
• Scandinavian AI countries will help Finland against SU

Balance
• NEW autonomy status: "Foreign-controlled Economy" ( industrial means under the control of big foreign companies, replace old “Vampirized Economy” events )
• SU will be able to immediatly cancel NAP with Germany if it feels threatened (Axis controls Persia, Afghanistan...)
• UK now directly controls Abadan oil fields (Anglo-Iranian Oil Company)
• USA now directly controls Cuban ressources
• Some Army Generals only available through focii
• Stalinist countries can hold GiE
• Nuclear research only allowed for the most powerfull countries (at least 4 research slots and 70+ IC)
• Production system favorises variants of the same model instead of new ones (production chain bonus)
• Many other balance tweaks, historical fix, new events...
• Reduce Fuel production from Oil fields (-30%)
• Many buildings now use fuel to function
• Tweak many units fuel consumption
• CIC, MIC and Dockyards even more expansive to build (partially compensated by boosted indus techs)
• Drastically nerfed GIE (more historical/plausible)
• Rebalance A LOT more decisions or events

Equipments
• Amphibious Mechanized and Armours are now sub-techs and Support companies only.
• Improve all the support units

And many many more....

Update: 30 Jul, 2018 @ 1:06pm

Initial Upload

Update: 11 Jun, 2018 @ 12:29pm

Initial Upload

Update: 10 May, 2018 @ 1:00pm

AS 1.5.3.1

- Total compatibility with WTT
- New Trait : Field Marshal baton (for General ****)
- Field Marshal and Corps Generals replaced with Generals**** and Generals*** respectively
- Re-balance hundred of stats
- New Grand Land Offensive system (as a new combat ability)
- Many events from focii moved to decisions
- Historical SS units granted via decisions
- Many more...

Update: 9 Aug, 2017 @ 6:10pm

AS 1.4.1.31 changelog

- Fix an issue with Soviet and Italian surrender events, not working properly in some particular cases
- Fix Peter II (YUG) coup (useless in DOD)
- Fix a manpower issue with RAJ
- Some other minor fix
- More balance work

Update: 3 Aug, 2017 @ 6:29am

AS 1.4.1.3 changelog :

- Bug fixes :
some SS events didn't trigger correctly, problems with Axis majors Total War Mob focii, typos concerning some surrenders leading to weird issues, some wrong region's temperatures that prevented winter to be really harsh, fix some issues in tactical combat events and many more
- Change "Limited War in China" event's effect
- Find a way to bypass the consequences of the poor AI choice concerning Army leaders (combat events)
- AI build AA defence and radars on crucials economic zone
- GER AI more likely to attack Persia and Iraq
- Added new event chains for Soviet Bitter Peace
- Added new events for Italian switch side / civil war / RSI Republic establishment
- The loss of its African territories hits Italy UN (helps for surrender/switching sides)
- Gibraltar or Suez control boost Italy's UN
- Added UN penaties when suffer too many casualties
- Added more VPs for some strategic points
- More AI balance and improvements work...

Update: 15 Jul, 2017 @ 3:11pm

AS 1.4.1.2 changelog:

- AI even more aggressive
- AI research improved
- All the historical SS units completed (38/38 possible). Remember they will be gradually introduced if you manage to match the historical situation (fe: keep the Wallonia under Axis control for enough time will trigger 28. SS-Freiw.-Div. 'Wallonien')
- Weather has even more impact on battles
- Add new German focii : Atlantic Wall + Finish the Atlantic Wall
- Reworked Soviet ‘Move Industry to Urals’ focus, it will now move factories dynamically
- Added a timed idea in the " Move industry to Urals" focus, boosting SOV resources income
- Land Doctrines reworked (no more mutual-exclusive branches in each category, add specific conditions for some). You hardly can research all of the doctrines, so your choices are more decisive.
- Add 1 research slot for some majors
- Research a bit slower but some Industrial laws now give a boost to research
- Conversions more realistic (no more Jagdpanthers with PzIV chassis)
- Early Armors can now be converted to Mechanized
- Fixed issues with AI SOV unit production when at war with GER
- Fixed an old bug related with German tank designers
- AI SOV is now able to switch immediately its wartime focii when Barba occurs
- Fixed Italian AI Template bugs (including crash bug)
- Fixed some other AI template issues
- Improved peace conference system
- HUN less likely to DOW ROM for weird DOD reasons...
- More Historical starting Spanish Republican government for SCW
- New timed idea boosting Spanish Reps
- More global balance work and bugs fixed

Update: 2 Jul, 2017 @ 3:50pm

Version 1.4.1.1

- Totally compatible with 1.4.1 OAK and DoD DLC
- Optimized templates, OOBs and unit production for AI majors
- Grand Offensives are now Continuous Foci
- Light and Medium Armors now have respectively 1 and 1.5 width
- Factory cost slightly increased
- New unit: Heavy Armored company
- Fixed many bugs and weirdness (events, national focii etc...)
- Better National focii for some majors
- SCW should last a bit longer
- More work on SOV vs GER war


- MANY more tweaks that improve plausibility, multiplayer balance and AI behavior against human opponent….

Update: 30 May, 2017 @ 5:39pm

Version: 1.3.3.6 Alpha

• Only majors and minors with heavy industry can now search for Armors, Planes, CVs (other can still use licenced materials)
• After 1936, any country reaching 71 IC is considered owning Heavy Industry.
• Add Civilian Industry requirements for Industrial techs
• Replace illogical "Trotskyist coup" with "Third Revolution" event chain (and add more prospective ideas)
• Add new Ideology : "Revolutionary"
• Reworked some ideologies
• Too low National Unity could lead to: Fascist coup, Stalinist coup, Revolutionary insurection.
• Twice the steel amount for building Armours
• Fix some crash bugs

Update: 8 May, 2017 @ 5:53am

Version: 1.3.3.53 Alpha

- Fix a crash when Vichy established
- Save compatible with 1.3.3.52