Torchlight II

Torchlight II

Diablo II Sound Effects (v.63)
Showing 11-20 of 57 entries
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Update: 19 Sep, 2020 @ 10:48pm

Published v.52

Update: 17 Sep, 2020 @ 11:50pm

Published v.51

More changes including some tweaking with the buff sounds, reduced Sorceress Inferno sound length for short flame breath noises. Doubled the play speed of the Meteor sound so it sounds better with instances like Firestorm.

Update: 17 Sep, 2020 @ 11:32pm

Published v.50

Had a bit of a realization that I could've just used the respective refill and recharge shrines sounds for when you regain health and mana.

Update: 12 Sep, 2020 @ 5:30pm

Published v.49

Update: 11 Sep, 2020 @ 12:09pm

Published v.48

Increased the speed and reduced the volume of the healing (Prayer) and mana (Meditation) sounds both by themselves and with the potion drinking noise. That way Healing Bot and Blood Hunger isn't as obnoxious.

Update: 10 Sep, 2020 @ 10:39pm

Published v.47

Added some more sounds to appropriate replacements like doors, window smashes, etc. and added a PTSD-inducing sound when the boss banner appears.

Update: 9 Sep, 2020 @ 11:14pm

Published v.46

Update: 9 Sep, 2020 @ 10:58pm

Published v.45

Update: 9 Sep, 2020 @ 5:02pm

Published v.44

This new version adds pain sounds for each respective character, this was done by changing the sound made by the particle when a player is struck and then making eight copies for each respective class and gender, then in the Unit Editor, I selected each class to use that respective injury particle.
The other thing is I decided to rollback the reverse-pain sounds for swinging weapons on every class and now only the classes that have proper exertion sounds (Amazon, Assassin, Barbarian) will now only play for light and heavy exertions so the sounds aren't repetitive in those cases.
NOTE: Since this actually changes the player class units, I highly recommend a backup of your "modsave" folder, just to be safe.

Update: 8 Sep, 2020 @ 4:05pm

Published v.43