Space Engineers

Space Engineers

Easy Automation V2.0
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更新: 2023年9月26日 @ 1時57分

v2.054
-Added some error handling to the screen write and fixed bug with how blocks with to few screens would be handled.

更新: 2023年9月26日 @ 0時55分

V2.053
- Added the ability to select which screen you wish to write to on blocks that have more then one screen (like a cockpit) by appending the number of the screen directly after the write statement like so:

Write2 to MyCockpit = "Text"

if you have other blocks in the group that have less screens then what you have marked then the text will display on screen 1 as a default.

更新: 2023年4月19日 @ 22時30分

V2.052
-removed an old cast to LCD that was preventing the custom data of all blocks from being used when referencing other CodeBlocks.

更新: 2023年3月25日 @ 14時57分

v2.051
Added special case for finding the connection status of a connector.

更新: 2023年2月21日 @ 16時29分

V2.050
- Fixed issue where the last character in a value taken from the detailed info would not be included.
- changed floats to doubles for the ability to do math with larger numbers.
- added the ability obtain the amount of blocks that have been completed in a projection as well as the percentage a projection is finished.

to get the number of blocks finished use "Build progress of Projector"
to get the % of the projection that is finished use "Build progress% of Projector"

更新: 2022年1月12日 @ 6時47分

V2.49
modified how EA handles filled of gas tanks, it now returns a ratio.

更新: 2021年12月31日 @ 9時14分

V2.048
Math in the Variables code block can now use other variables.
Do not attempt to put the variable into it's own Math function. This will create an infinite loop and will lock up the programming block. If you do, you will need fix your variable code and recompile the programmable block to get it working again.

更新: 2021年9月20日 @ 17時15分

V2.047
added a missing bit of logic to combine multi word component names before a != operator into a single token.
- thanks to Survival Ready for the bug find.

更新: 2021年8月21日 @ 10時12分

v2.046
Fixed bug where having a * as the first character in a write statement's write text would confuse the parser into thinking it was the instruction for a Dynamic variable pointer.

更新: 2021年8月18日 @ 18時36分

v2.045
CustomWrite, CustomWriteNew, CustomWriteLine, and CustomClear now work with all blocks that have a terminal interface, not just LCDs