Company of Heroes 2

Company of Heroes 2

CheatCommands Mod II
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Update: 30 jan 2019 om 7:31

Version 2019.1.1

  • Updated all units, buildings, and commander abilities to fully support the game version 4.0.0.23041 (Commander revamp update)
  • Separated non-standard units into their own category to help distinguishing the difference between "vanilla" units and single player / theatre of war / other units
  • Separated non-standard commmander abilities into their own category. Requires manually unlocking via settings
  • Added support for disabling/enabling notifications
  • Added 2 experimental unit spawns that come with pre-applied upgrades for easy access (OKW 221 with 223 upgrade & USF Sherman with Bulldozer blade upgrade)
  • Versioning is now based on the calendar, this version being v.2019.1.1

Update: 25 feb 2017 om 2:25

  • Hotfix (I accidentally published a development build)

Update: 25 feb 2017 om 2:21

  • Fixed an issue where spawning the Soviet KV-1 via the menus would spawn the incorrect version of the squad (kv-1_mp vs kv_1_commander_mp)

Update: 17 jan 2017 om 5:59

  • No relevant changes.

Update: 17 jan 2017 om 5:53

  • Fixed an issue where copying and pasting some team weapon squads resulted the copied squad having one member less than the original squad

Update: 29 nov 2016 om 1:41

  • Replaced Ostheer->Tanks>Stug E (stug_iii_e_squad_mp) with the proper commander unit (stug_iii_e_commander_squad_mp)

Update: 23 jul 2016 om 2:08

  • Improved skin preview creation tools
    • Added function to set camera height
    • Added option to capture a screenshot

Update: 17 jul 2016 om 0:48

  • Added Calvary Riflemen
  • Added Selection -> Misc -> "Squad -> Skin Preview"

Update: 2 jul 2016 om 0:10

  • Fixed a bug where clearning commander abilities caused a fatal scar error

Update: 30 jun 2016 om 7:36

Version 1.0.1 Update
  • Added UKF and USF weapon racks to Spawn lists
  • Added a function to neutralize/capture entire map at once
  • Added OKW LeFH 18 Howitzer
  • Fixed a bug where reinforcing and losing a squad member at the same time would cause "Kill/Delete squad members" go out of sync