XCOM 2
[Vanilla] AK-47
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Mis à jour le : 3 oct. 2016 à 19h18

Release ver: 1.30
-New AO maps for the weapons.

Mis à jour le : 8 sept. 2016 à 14h49

Release ver: 1.22
-No more custom XComClassData.ini. The default category is now the rifle. I will ignore any and all requests for this feature to return because it's not worth the hassle.

Mis à jour le : 2 sept. 2016 à 18h07

Release ver: 1.21
-Fixed a couple of materials.
-Replaced the old material with a new material set for the weapon.

Mis à jour le : 10 juil. 2016 à 10h44

Release ver: 1.20
-Added Underfolded Stock Upgrade to the AK47. This makes the stock and body separate from the main weapon.
-Added a new Metalmask for the AK47 Base Mesh.

Mis à jour le : 7 juin 2016 à 12h33

Wrong Tags, whoops.

Mis à jour le : 7 juin 2016 à 12h28

Release ver: 1.11
-Reverted the SoundCue's sound multiplier to 1.0

Mis à jour le : 4 juin 2016 à 18h54

Restored the mod to its rightful state.

Mis à jour le : 4 juin 2016 à 13h45

"Modbuddy fucked up this mod" update

Mis à jour le : 2 juin 2016 à 20h31

Release ver: 1.10
-Split the package into two packages, one for graphical assets, the other for data, such as archetypes, sounds, particle effects. Should be easier to upload hotfixes within Unreal's packages, and for modders to replace sounds and whatnot.
-Replaced the lame mono weapon firing sounds with high quality stereo ones.
-Replaced the shell casing mesh with a 7.62x39 shell casing mesh, to make the weapon feel more realistic.

Mis à jour le : 31 mai 2016 à 14h26

Release ver: 1.01
-Added compatibility for Grimy Loot Mod.
-Attempted to fix a bug where some people were getting jet black weapons.
*Another possible solution would be to sub to all of my weapon mods. For some strange reason, it fixes the black bug issue for some people.