Counter-Strike 2

Counter-Strike 2

DE_SIGNAL BETA
Showing 21-30 of 35 entries
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Update: 28 May, 2016 @ 9:48am

-Map should now use the correct BSP file

Update: 26 May, 2016 @ 9:05pm

-Changed wall in stair room
-Tweaked aesthetics all around for readability and thematics

Update: 25 May, 2016 @ 4:44pm

-Made map prettier in general
-Added stuff to Long B (Now called Garden) to make it prettier
-Cut down a wall at B site
-Removed window at mid
-Added Connector between Offices and Warehouse

Update: 22 May, 2016 @ 7:08pm

-Added an (Admittedly poor) 3D skybox

Update: 22 May, 2016 @ 10:28am

-Added cover to mid
-Added a way to skilljump into vents from mid

Update: 21 May, 2016 @ 3:45pm

-Adjusted cover in Office for ease of movement
-Adjusted cover in B site
-Added scafflods to B site
-Mid window no longer requires a boost

Update: 21 May, 2016 @ 12:24pm

-Changed the shape of mid (Warehouse now has an angled wall, Ts have a wall they can flash over (and possibly boost on top of [Untested]
-Added cover to Office for Ts to peek A site easier
-Re-added Graffiti to pallets on B site
-Removed a ledge in Short B
-Added rock walls to outside Long B's enterance for aesthetic purposes
-Added playerclips to Long B
-Moved playerlips in T spawn to allow for walking on railings
-Made Vent from A site breakable again

Update: 20 May, 2016 @ 3:55pm

-Further changes to mid
--Now split into T Warehouse, Boost, Mid, and A main
--Added a window boost into B main from T Warehouse, reminiscent of Cache's mid boost.
-Added a cieling to Offices
-Thined out Long B
-Added walls to Long B (Not yet playerclipped)
-Added a new radar to reflect these changes

Update: 20 May, 2016 @ 1:21pm

-Reupdated

Update: 18 May, 2016 @ 6:36pm

-Temporary Rollback to previous version