Majesty Gold HD

Majesty Gold HD

Majestic Majesty 0.19
Se afișează 11-20 din 52 intrări
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Actualizare: 19 nov. 2018 @ 23:42

Fixed bug involving heroes selling their loot.

Actualizare: 19 nov. 2018 @ 21:34

Many bugs fixed. Most crashes should be resolved.
Heroes are far more diligent, and spend much less time wandering.
Only known bug left is units switching to rapidly attacking.

Actualizare: 16 nov. 2018 @ 3:22

Heroes getting stuck on most activities in a loop should no longer be an issue.
Healers should no longer crash the game randomly. Most crashes should be gone now.
Guards and Archers in a Guardhouse will generally be more active. The more Guards a Guardhouse has, the more active it will be, and will send guards further out to wander based on how many Guards are available.

Actualizare: 15 nov. 2018 @ 12:27

Actualizare: 15 nov. 2018 @ 11:58

Fixed a bug caused by missing expressions.

Actualizare: 15 nov. 2018 @ 2:02

Units should no longer be attacking at really fast speeds.

Actualizare: 15 nov. 2018 @ 1:42

Howl of Discord changed to use the new spell system. Spell type set to chaos.
Styx/Stone spell Pestilence changed to use the new spell system. Spell type set to Poison, damage changed from 15 damage to 13 - 17 damage.
Spire of Death Attack changed to use the new spell system. Spell type set to Arcane, damage changed from 20 damage to 20 - 22 damage.
Ratman Shaman Infectious Cloud changed to use the new spell system. Spell type set to Poison, damage changed from 10 damage to 9 - 10 damage.
Abomination Horrify spell changed to use the new spell system. Spell Type set to Chaotic, Necrotic, and Arcane. Damage changed from 55 split into the other three damage types. 3 - 21 Chaotic Damage, 11 - 12 Necrotic Damage and 14 - 16 Arcane Damage.
The stealing action shouldn't loop endlessly until the target is out of gold now.

Actualizare: 14 nov. 2018 @ 2:40

Krypta Priestesses should now resume normal behavior of summoning skeletons.
A unique bug where heroes attempt to execute Regeneration functions while starting out dead in a Mausoleum should be fixed.

Actualizare: 14 nov. 2018 @ 2:26

Addressed more divide by 0 bugs.
The Dwarves/Gnomes being stuck on construction should be fixed.
Monks have been given built-in damage since they do not use weapons.
Equipment transfers of heroes finding better items that they can use should now function properly.

Actualizare: 14 nov. 2018 @ 0:43

Fixed several divide by 0 errors.
Heroes shouldn't lock during stealing/acquiring items.
Heroes should not constantly enter/exit closed Marketplaces.