XCOM 2
Legacy SpecOps Combat Knives
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Update: 27 jul 2016 om 17:32

Added pod activation on silent kills

Update: 26 jul 2016 om 10:34

Fix implacable and reaper bug with silent takedown

Update: 25 jul 2016 om 17:39

Fixed some issues with stealth kills and tactical reloads.
Reduced combat knife damage by 1.
Capped detection modifier at 0.5 for stealth kill calculations.

Update: 18 jul 2016 om 11:34

Reduced combat knife damage by 1 to balance better with vanilla swords and LW fleche damage.

Update: 15 jul 2016 om 5:34

Stealth kill overhaul

Update: 12 jul 2016 om 12:00

Update: 10 jul 2016 om 14:37

V1.9.1 Added Grimys Utility Slot Sidearms support and added cooldown for T1 and T2 combat knives.

Update: 9 jul 2016 om 5:40

Fixed issues with Musashi_Gamestate_Takedown after loading tactial

Update: 6 jul 2016 om 2:00

Tweaked concealment mechanic

Update: 3 jul 2016 om 13:36

Fixed issue with multiple silent takedowns would cause concealment break