Space Engineers
Whip's Turret AI Slaving Script
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อัปเดต: 11 ต.ค. 2024 @ 11: 02am

Version 122.0.4
Summary
Workaround for various game bugs associated with weaponless CTC blocks and API behavior.

Full Changelog
https://github.com/Whiplash141/SpaceEngineersScripts/commit/447e92ad55293e478dc7baa840ea530e737a12de

อัปเดต: 12 ธ.ค. 2022 @ 8: 51am

Version 122.0.2
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/42e1caacce70cd8784886afdd62fce79c433d013
  • Fixed issue where turret control blocks were not properly recognized as designators for Slaved AI groups

อัปเดต: 3 ก.พ. 2022 @ 11: 39am

Version 122.0.1
  • Added quick fix for new rocket trajectory behavior

อัปเดต: 3 ก.พ. 2022 @ 10: 58am

Version 122.0.0
Added support for using custom turret controller blocks as designators

อัปเดต: 18 ม.ค. 2022 @ 10: 59pm

Version 121.5.5
  • Reset frequency of designator refresh

อัปเดต: 8 ต.ค. 2021 @ 1: 05pm

Version 121.5.4
  • Removed implicit casts of Vector3D to Vector3.
  • Increased frequency of designator targeting refresh

อัปเดต: 1 ส.ค. 2021 @ 2: 29pm

Version 121.5.2
  • Added null check to CalculateShooterVelocity(). The old IsClosed method I had checked if null before doing stuff, so now that I'm using .Closed, I need to check it on my own
  • Made BSOD routine capture any exception and print it to the screen.

อัปเดต: 28 ก.ค. 2021 @ 4: 22pm

Version 121.5.1
  • Replaced IsClosed with Closed

อัปเดต: 28 ก.ค. 2021 @ 3: 08pm

Version 121.5.0
  • Update to make use of new API additions. Removed all terminal properties from code.
  • Updated IFF broadcast format for new Radar display format

อัปเดต: 17 มิ.ย. 2021 @ 10: 48am

Version 121.3.6
  • Added check to screen manager to prevent drawing if the programmable block has no screens