Portal 2
Squeamish Lasers
Mostrando 1-5 de 5 aportaciones
Actualización: 23 ABR 2016 a las 13:58

Apoligise for this horribily broken map, I hope I fixed everything now:
- Removed the Lightbridge entirely and replaced by Beam to finally fix the problem stated in the last update
- Enlarged the landarea near the previously broken Jumppad to prevent you from dying for once and all
- Fixed an exploit which allowed the player to activate a Laser receiver before it should

Actualización: 23 ABR 2016 a las 13:23

Added a second Lightbridge so you don't fall off if you are not pressing A.

Actualización: 18 ABR 2016 a las 13:22

Difficulty signifficantly lowered
- Droppers no longer need to be activated to drop the next Reflection Cube. All Reflection Cubes are spawned by default
- Turret angles adjusted so that there is a way to get rid of all of them without taking damage at all
- Platform below Lightbridge added so you don't instantly die if you take the Jumppad without the Lightbridge being expanded
- A lot of connections changed to symbols to avoid line cluster on the walls

Exploit fixed
- Changed the upper part of the walls in the Turret room to be not portable to prevent an exploit which allowed the player to skip half of the map

Actualización: 15 ABR 2016 a las 16:33

Increased the time span of a fizzler being deactivated from 6 seconds to 8 seconds.

Actualización: 15 ABR 2016 a las 16:26

Initial release