American Truck Simulator

American Truck Simulator

[SCR] Scot A2HD v2
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Mis à jour le : 12 oct. 2021 à 7h45

2.0.3
- New visible transmission model (RT-910)
- Tweaked wetkit model to fit new transmission; improved shadowcaster as well
- Headache rack models are now secured with u-bolts
- Interior indicator lights are now much more vivid (overdriving using both texture and vertex colour)
- Material tweaks to GPS accessory
- Added a few missing transmission+final drive combinations
- Reworked aluminum diamondplate texture/material
- Reworked dual headlight model
- Added Merritt in-frame battery box
- Lowered full/half fenders 2" for better clearance of trailers
- Raised Varashield to allow use of all clearance lights
- Added Varashield for sleeper cab
-- Note: Varashield model is still WIP; servo and hinges still need to be completed
- Added 'Smarty's Custom Rigs' mudflap options
- Rebalanced mudflap prices and unlock levels to differentiate between basic and chrome hangers
- Improved shadowcasters for chassis and bogey models (axles, fifth wheels, and drivelines now cast shadows)
- Reworked/added UI icons for remaining accessories
- Added some new/missing steam inventory content support
- Added exhaust sound event to Cummins small cam sound, with spatial offset
- Added hood mirrors
- Added remote sound event for full Convoys support

Mis à jour le : 3 mai 2021 à 14h50

2.0.2
- Added chrome fuel tank option
- Added shadow caster to mirrors
- Added vertical bar grill options
- Added severe service bumper
- Added majority of accessory UI icons
- Accessory UI icons now use premultiplied alpha (no more white halos!)
- Tweaked amber and smoke bug deflector tints
- Added Magnum moose bumper
- Stop/tail/turn lights are now attached by brackets instead of levitation!

Mis à jour le : 1 avr. 2021 à 20h15

2.0.1
- Fixed beacons having old lighting configuration
- Fixed foglights (kind of - we're still stuck with them acting like positional lights instead of aux lights or headlights ¯\_(ツ)_/¯ )
- Tweaked lightmasks
- Updated support for Steam Inventory Content

Mis à jour le : 23 mars 2021 à 15h53

v2.0
-reworked exterior model with improved dimensions, proportions, and detail
-accessories now use standard SCS types where possible, and have largely been reworked
-SCS standard materials are used where possible to keep consistent appearance with base game vehicles
-(partially) reworked interior with second colour option
-several new accessories
-a sleeper option
-yes, a sleeper option
-did I mention the sleeper?

For best results with 2.0, you should sell all of your old (v1.x) Scot trucks. I've made a fair effort to make the mod remain 'stable' through the upgrade process, but you will generally end up with a lot of missing accessory errors in the game log (harmless, but annoying all the same).

Mis à jour le : 17 juil. 2020 à 7h10

fixed compression mode on sound bank

Mis à jour le : 16 juil. 2020 à 12h35

1.0.10
- fixed missing engine sound in 1.38 (temporary Cummins small cam using Kriechbaum's old samples)

Mis à jour le : 17 mai 2020 à 12h37

1.0.9
- Hotfix to remove old sound system

Mis à jour le : 13 juin 2019 à 14h15

1.0.8
- 1.35 model format
- Using mod truck dealer under Scot brand
- Beginning implementation of wheel pack override (QJ variant A)
- Using SCS trailer cable model for long frame
- Wipers updated for 1.35

Mis à jour le : 14 mai 2018 à 20h49

1.0.7
- Updated dealer definitions for 1.31 compatibility
- Added support for dynamic trailer cables
- Added beacons, oversize banner and flags
- Added bug deflectors
- New UI icons for rear mudflaps
- Revised exhaust texture
- Remodeled hood grab handle
- Fixed paint job randomizing on Quick Job 'B' variant
- Added support for Steam Inventory items

Mis à jour le : 2 aout 2017 à 22h04

1.0.6a
- Fixed flares for 1.28
- Fog lights now work as positional/parking lights (temporary until lightmask system improves or until I come up with a better solution)