Torchlight II

Torchlight II

Drew's Class Pack (v.307)
Viser 71-80 af 85 forekomster
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Opdatering: 30. jan. 2017 kl. 14:35

Published v.13

Druid
Fixed a bad bug allowing infinite vines

Opdatering: 30. jan. 2017 kl. 13:33

Published v.12

Druid
Increase the poisonous vine damage starting at tier 1 (changed the description in the last upload but forgot to update the damage)

Opdatering: 30. jan. 2017 kl. 11:51

Published v.11

Druid
Summon duration removed from birds of prey, poisonous vine, rot vine, summon bear, leader of the pack and wood wraith
Leader of the pack
Wolf armor reduced below tier 1,
Wolf armor increased to past values at tier 1
2 wolves summoned at tier 1, 3 at tier 2 and 4 at tier 3 (description fixed to actual numbers)
"Disease" skill has been replaced by a "Nature's Wrath" skill that has a chance to proc different AOE skills on skill hit
"Specialization" skill has been replaced by a "Nature's Blessing" skill that increases elemental damage instead of increasing cast and attack speed (getting around the OP damage that a shapeshifting druid could use two-handed weapons for too much damage)
"Disease" skill has been replaced by "Claw Mastery" that increases damage while dual-wielding claw-class weapons

Opdatering: 28. apr. 2016 kl. 10:45

Published v.10

Druid
Fix the Hunger skill so that it actually works (was not firing due to an incorrect activation type)

Opdatering: 26. apr. 2016 kl. 14:53

Published v.9

Druid
Made changes to skills to prevent issues with the respec potion refunding too many skill points (includes the "resetskills" console command too).

Opdatering: 15. apr. 2016 kl. 10:46

Published v.8

Druid
Fury cooldown reduced, and now slows movement speed during the howl
Bark skin tiers removed and the missile reflection now builds with level. Should assist with lower level survivability especially as a melee build
Fury and wolf strike damages adjusted
To each druid summon (birds, wolves, wood wraith and bear) added incremental hitpoints and armor to each level so that they should be feasible to use during end game

Opdatering: 11. apr. 2016 kl. 21:36

Published v.7

Druid
Fixed more instances of the wolf model not going away
Altered the pull
Fury has a greater range
Fury cooldown added
Added sounds and graphics to wolf strike hits

Opdatering: 11. apr. 2016 kl. 10:32

Published v.6

Assassin
Added apply poison start graphics/particles

Druid
Fixed the red wolf image showing up somewhere in the level and not going away
Extended the pull range of fury and added pull graphics/particles
Fix fury range to account for pull radius (7 meter range to ensure target is hit)

Opdatering: 11. apr. 2016 kl. 7:47

Published v.5

Druid
Slowed wolf strike and fury animations
Made wolf strike require a target (to prevent right-click mishaps where you miss the enemy)
Tweak to wolf strike targeting

Opdatering: 7. apr. 2016 kl. 16:53

Published v.4

Assassin
Shock sentry cooldown reduced and now changes with tiers
Prevent the shurikens from resetting their max distance on ricochet
Shurikens now start at 3 and increase to 5 and piercing is a tier 3 upgrade instead of tier 1 (was too powerful in early game)
Choking and confusion bombs damage reduced
Apply poison damage decreased (was way too powerful at later levels)