Tabletop Simulator

Tabletop Simulator

Cryptozoic Entertainment Deck Building Games
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Update: 6 Jul, 2021 @ 2:11am

Main Highlights

Added The Hobbit - An Unexpected Journey, and it's expansion The Desolation of Smaug.
UI overhaul - All base games are in one place, Options have visual toggles, new look overall.
Impossible Mode - Able to select Impossible mode for games it applies too.
The Two Towers - Wall stack now sets up with game, & Battlements on the Wall & Dead Marshes now work for end of game score.
Starters were optimized and cut down for non-DCDB games.

There were many changes many changes, about 1100 more lines of code added, a little more then an 8% increase to the global script.

[[Added]]
The Hobbit - An Unexpected Journey
The Hobbit - The Desolation of Smaug
Added Missing Return of the King Impossible Mode Cards

[[Updated]]
Destoryed Card Zone - Added Dead Marshes
Change how starters are Gained when loading up a non DCDB game
Change how majority of base sets grab set up their games
Change how Scoring is first calulated
The Two Towers Wall Stack now sets up properly depending on player count when selected
The Hobbit Character Cards now have names

Score Script to include
The Hobbit - An Unexpected Journey
The Hobbit - The Desolation of Smaug

Special Score Rules made for the following:
2T Battlements on the Wall
2T Dead Marshes
UJ The Contract
UJ Orc Leader
DoS Master of Lake-Town
DoS Re-Lighting the Forge
DoS Corruption (Hoarding)

The Desolation of Smaug - Special Rule added to this game mode only
-Cards Under Character, aka "Stash" count towards your score at the end of game
[[This Will only work if you select "The Desolation of Smaug", loading a new game will remove this feature until it's selected again]]

[[Removed]]
Extra Starters (6-7 sets each) from All base games except DCDB

[[UI]]

Complete Visual Overhaul
Replaced Image Buttons with UI buttons
Added all standard game sets to one panel
Added scroll bar to cycle through them
Added headers to seperate series (will be adjusted when new series comes out)
Replaced unselected images in crossover panel
Removed unneeded panels
Random Select includes new games
Made it easier to get a standard dc base game instead of base game + expansion
Added Impossible Mode Options

Impossible Mode Applies to:
DC Base Set - Grabs Crisis 1 Bosses
Heroes United - Grabs Crisis 2 Bosses
Forever Evil - Grabs Crisis 3 Bosses
Teen Titans - Grabs Crisis 4 Bosses
LotR Fellowship of the Ring - Grabs Impossible versions
LotR The Two Towers - Grabs Impossible versions
LotR Return of the King - Grabs Impossible versions
The Hobbit - An Unexpected Journey - Grabs Impossible versions
The Hobbit - The Desolation of Smaug - Grabs Impossible versions

Update: 28 Jun, 2021 @ 7:23am

Coiser did the following update:
--When Drawing Cards By Using The Top Row Number Keys, If A Double Keystroke Is Detected, Then Draw As If It Was A Single Keystroke (i.e. 22 Only Draws 2, 55 Only Draws 5, etc)
--Log In Chat When Time Expires During A Players Turn
--Fixed Issue With Removing Duplicates From The Lineup Effecting Non-Cube Games
--Fixed Issue With C4 Flash / Conf Superman Not Properly Logging Name Of Card Added To The Lineup

Update: 26 Jun, 2021 @ 1:12pm

CO2 Moria Queen now works with the score counter

Cards in the under character zone that are unique, will now be counted as victory points for the player who ends the game with Moria Queen.

I'd like to take a side note and say, that this took me about 20 hours to work into the current script. It probably shouldn't of taken me 20 hours, it's probably not the best way for it work, This feature probably isn't worth the time it took to add, but here we are.

I tried getting help from TTS discord's #scripting. but I never felt like I could articulate something well enough, nor did I feel anything they explained helped me in this instance, though some info I received was useful for other things.

It's hard to express my feelings as a whole for this project. It started as just a way for me to play some of the DC expansions that weren't on TTS yet, and it slowly became this project that you see today. Sometimes I deeply care for it, and all the work I put into it, other times It's the last thing on my mind, and I couldn't care what happens to it. I try to write patch notes for it, and treat it like a serious project, but I know less then 1% of people read theses. If you do, great! I'm glad that this project has had an impact on you, but in this moment as of writing this I'm frustrated, and just needed a place to vent.

My plan for the next couple weeks is to do a "feature" a day, as I work towards finishing out missing pieces from this mod. That doesn't mean daily releases or anything, but I'm working on card activation stuff, and getting LotR finished. There may be some fixes from Robert in the next week or two, as some Cube scripting is causing problems with normal games, I'll go back to normal patch notes next update.

Update: 21 Jun, 2021 @ 11:17am

Coiser made the following changes:

--Adjusted Cube Buttons, And Set Colorblind Scheme
--Added Camera #3 To Show Score Zone
--Updated SV Counter
--Updated SV Sound Clips
--Updated 2v2 Scoring

Update: 14 Jun, 2021 @ 12:45pm

Update: 14 Jun, 2021 @ 12:27pm

Temp Fix applied to play area putting cards into players discard pile

used old function previously used, until solution can be discovered for newer script.

Update: 12 Jun, 2021 @ 1:38pm

The following was done by Robert Green

--Added Right Click Functionality To Player Vp Bags For Common Abilities
--Added Right Click Functionality To Traditional Weakness Stack
--Added Right Click Functionality To Lineup Cards
--Added Right Click Functionality To Kick Stack
--Added Right Click Functionality To Main Deck
--Passing The Turn Moves Cards From Event Slots To The Lineup (If There Are Some In Event Slots While Lineup Slots Are Empty)
--Ongoings In Play Area Are Not Discarded When Passing The Turn (For Ongoings Not Gained That Turn)
--Repositioned Cube Token Bags Opposite To The Time Counter To Help White/Red Players Not Interact With Them Accidentally
--Repositioned Rebirth Token Bags To Help Green/Yellow Players Not Interact With Them Accidentally
--After Passing The Turn, Put Cards On Top Of Play Area When It Moves To The Next Player (In Case Of Jaime Reyes, Etc Cards That Get Put Into Play)
--After Passing The Turn, Move Any Tokens/Dice In A Lineup Slot To The Right Of The Lineup Slots
--You Get Laughed At For Putting An SV On The Bottom Of The MD (In Addition To When Destroying One) Via Scripting
--Changed "Refill" Button To "Add 1", As This Is Typically What Players Want It To Do Now
--Can Use "Add 1" When The Lineup Is Full To Place A New Card Into An Event Slot (i.e. Lineup Overflow)
--"Add 1" Button Throttled To Prevent Accidental Double Clicking, etc
--When Using The "Add 1" Script (Or Passing The Turn), Duplicates Will Not Be Added To The Lineup
--Zatanna 15 Scripting In Work - Hope To Have For Next Update
--HU Red Tornado Scripting Added
--Crisis Flash Scripting Added
--Conf Superman 9 Scripting Added
--Rayner MC Right Click Functionality Improved
--Making A New Deck Via Scripting Orientates All Cards In The New Deck Face-Down (Instead Of Just Flipping Them Over)
--Added A Die That Shows Total Number of SVs Remaining (Counts Face Up & Face-Down SVs; Starts At 5 And Counts Down To 1)
--Cube Loading Time Optimized

Bladecom Edits
Adjusted Add 1 for Non Cube games
Adjusted Colors of Buttons to make easier to identify from both sides of the table, and prevent miss clicks
Changed some button layouts.

Update: 19 May, 2021 @ 1:14pm

Update: 9 May, 2021 @ 2:52pm

--Changelog
--Optimized Cube Loading Time
--TTG SVs Now Go To Villain Stack When Discarded Or Turn Is Passed
--For Cube, Only Count +1 On TTS Game Count When Submitting A Game, Not When Loading (This Helps Keep Numbers Down From Testing The Mod) -> All Others Report When Loaded
--Converted Cube Website Integration To Json Objects
--Added Music Player Functionality
--Player Arrival
--Loading Cube
--2nd And Later Sv Flip
--Sv Destroyed
--Reporting Cube Game
--Right Click Functionality Is Given To MCs in a players MC scripting zone when the game begins (i.e. Turns are turned on)
--Right Click Functionality Added To Conf Aquaman 15
--Right Click Functionality Added To Crisis Red Tornado
--Right Click Functionality Added To Kyle Rayner

Update: 9 Feb, 2021 @ 6:08am

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