XCOM 2
Grimy's Loot Mod
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Aggiornamento: 25 mar 2016, 20:22

Added a missing trigger icon
Added haddox's art assets
Rebalanced mobility tweaks
Added names to aim/crit abilities so they appear in shot wings
Some decrease aim effects were increasing aim.
Fixed modular grenade launcher

Aggiornamento: 24 mar 2016, 18:22

Heavy frame upgrade no longer affects non-weapon abilities
rearranged the loot tables, hopefully this will prevent a bug that's causing PCS's from dropping.

Aggiornamento: 23 mar 2016, 13:26

Updated korean and russian localizations

Aggiornamento: 23 mar 2016, 12:53

fixed an issue where modular grenade launchers had -30 reduced environmental damage.

Aggiornamento: 23 mar 2016, 12:11

Aggiornamento: 23 mar 2016, 8:31

Added more display info
fixed undervests

Aggiornamento: 22 mar 2016, 19:13

Added briefsummary for conventional gremlins and psi amps
Psi amps won't appear if you don't have a psionic chamber now

Aggiornamento: 22 mar 2016, 15:58

Accidentally removed light and heavy armor chances from the ini file, added them back in.

Aggiornamento: 22 mar 2016, 14:19

altered the implementation for continent bonuses

Aggiornamento: 22 mar 2016, 12:27