XCOM 2
Halo Reach Weapons
27件中 11-20 を表示
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更新: 2016年3月14日 @ 4時49分

更新: 2016年3月13日 @ 13時45分

更新: 2016年3月13日 @ 11時41分

更新: 2016年3月13日 @ 5時55分

Default DMR tooltip added

更新: 2016年3月13日 @ 5時26分

Tooltips fixed on sniper and other guns

更新: 2016年3月13日 @ 4時54分

~~~~~v1.20~~~~~
+Sniper Rifle
Same stats as the tier that youre using
(Default = convential)
(Advanced Ballisitcis = Magnentic)
(Advanced AI = Beam)

Resource costs for all guns reverted to:
125 supplies (Advanced Ballistics)

200 supplies (Advanced AI)

更新: 2016年3月12日 @ 19時37分

~~~~~V1.12~~~~~
-Updated some code,
game should no longer crash upon a new campaign

更新: 2016年3月12日 @ 3時58分

~~~~~V1.11~~~~~
Resource Costs changed to 70/100 supplies across all guns (mag/beam)
DMR Range table updated:

DMR now shoots 3 tiles further and up close it loses even more aim,
while gaining even more aim at a distance

更新: 2016年3月11日 @ 2時35分

更新: 2016年3月10日 @ 23時36分

~~~~~V1.10~~~~~
+DMR

----DMR Stats and Use----

The DMR is a Medium to long range weapon that has increased
accuracy at range as opposed to the assault rifle, however up
close the DMR becomes in effective, the DMR aims to fill the spot
inbetween the Front line and the Sniper.

Default Tier: 4-6 dmg, 1 pierce, 3 ammo, 3% crit chance
Mag Tier: 5-7dmg, 1 pierce, 3 ammo, 5% crit chance
Beam Tier: 6-8dmg, 1 pierce, 3ammo, 7% crit chance
----End DMR Stats----

+Updated Icon for the Assault Rifle
+Lowered supplies and artifacts costs for these guns
+Mild Texture updates to AR and Shotgun (Darker/lil more shine)

Thanks to firaxis the default guns wont be added to exisitng saves
you must purchase the mag tier versions instead, im working on
the fix, sorry for the inconvience. It still works with save games.
You just need Mag tier at least.